public void Run() { if (_bleedingStats.EntitiesCount <= 0) { throw new Exception("BleedingSystem was not init!"); } PedBleedingStatsComponent stats = _bleedingStats.Components1[0]; foreach (int i in _newHumans) { int humanEntity = _newHumans.Entities[i]; bool isPlayer = _ecsWorld.GetComponent <PlayerMarkComponent>(humanEntity) != null; var info = _ecsWorld.AddComponent <BleedingInfoComponent>(humanEntity); info.BleedingHealRate = isPlayer ? stats.PlayerBleedingHealRate : Random.NextMinMax(stats.PedBleedingHealRate); } if (_healthStats.EntitiesCount <= 0) { throw new Exception("HealthSystem was not init!"); } PedHealthStatsComponent healthStats = _healthStats.Components1[0]; foreach (int i in _newAnimals) { Ped ped = _newAnimals.Components1[i].ThisPed; int animalEntity = _newAnimals.Entities[i]; float healthPercent = ped.GetHealth() / healthStats.PedHealth.Max; var info = _ecsWorld.AddComponent <BleedingInfoComponent>(animalEntity); info.BleedingHealRate = healthPercent * stats.PedBleedingHealRate.Max; } }
public void Run() { PedBleedingStatsComponent stats = _bleedingStats.Components1[0]; foreach (int i in _newHumans) { EcsEntity humanEntity = _newHumans.Entities[i]; bool isPlayer = _ecsWorld.GetComponent <PlayerMarkComponent>(humanEntity) != null; var info = _ecsWorld.AddComponent <PedBleedingInfoComponent>(humanEntity); info.BleedingHealRate = isPlayer ? stats.PlayerBleedingHealRate : _random.NextMinMax(stats.PedBleedingHealRate); info.BleedingHealRate /= HEAL_RATE_SLOWER; } PedHealthStatsComponent healthStats = _healthStats.Components1[0]; foreach (int i in _newAnimals) { Ped ped = _newAnimals.Components1[i].ThisPed; EcsEntity animalEntity = _newAnimals.Entities[i]; float healthPercent = ped.GetHealth() / healthStats.PedHealth.Max; var info = _ecsWorld.AddComponent <PedBleedingInfoComponent>(animalEntity); info.BleedingHealRate = healthPercent * stats.PedBleedingHealRate.Max * stats.AnimalMult; info.BleedingHealRate /= HEAL_RATE_SLOWER; } }