BehaveResult Init(Tree sender) { if (!GetData <Data>(sender, ref m_Data)) { return(BehaveResult.Failure); } if (m_Data.followEntity == null) { return(BehaveResult.Failure); } if (!Enemy.IsNullOrInvalid(attackEnemy)) { return(BehaveResult.Failure); } PeEntityCreator.InitRobotInfo(entity, m_Data.followEntity); if (Random.value > m_Data.prob) { return(BehaveResult.Failure); } m_HoverPosition = GetAroundPos(); m_StartTime = Time.time; //m_LastTime = Time.time; m_Time = Random.Range(m_Data.minTime, m_Data.maxTime); return(BehaveResult.Running); }
BehaveResult Init(Tree sender) { if (!GetData <Data>(sender, ref m_Data)) { return(BehaveResult.Failure); } if (Enemy.IsNullOrInvalid(attackEnemy)) { return(BehaveResult.Failure); } if (entity.robotCmpt == null) { return(BehaveResult.Failure); } if (m_Data.followEntity == null) { return(BehaveResult.Failure); } PeEntityCreator.InitRobotInfo(entity, m_Data.followEntity); //m_StartTime = Time.time; m_Data.changrPos = true; //m_findAttack = true; //startFindPosTime = Time.time; m_AttcakPos = GetAroundPos(attackEnemy.centerPos); //m_Arrived = false; return(BehaveResult.Running); }