private static Vector2 ToViewportPos(PbPosition src) { var v = new Vector2(src.X / 2.0f, src.Y / 2.0f); var viewportPos = Camera.main.WorldToViewportPoint(v); return(viewportPos); }
private static PbPosition ToWorldPos(Vector2 src) { Vector2 worldVector = Camera.main.ViewportToWorldPoint(src); var v = new PbPosition() { X = worldVector.x * 2.0f, Y = worldVector.y * 2.0f }; return(v); }