Exemple #1
0
 public VMSettings()
 {
     CmdSave      = new CmdSave(this);
     Groups       = new ObservableCollection <Group>(CtrlDbCtx.Instance.GroupsOfEmployee);
     m_default    = new PaySystem();
     SelectedItem = Groups.Count == 0 ? null : Groups[0];
 }
Exemple #2
0
        private PaySystem getPaySystem()
        {
            var paymentSection = LACONF.AsLaconicConfig()[WebSettings.CONFIG_WEBSETTINGS_SECTION][PaySystem.CONFIG_PAYMENT_PROCESSING_SECTION];
            var ppSection      = paymentSection.Children.First(p => p.AttrByName("name").Value == "PayPal");

            var ps = PaySystem.Make <PayPalSystem>(null, ppSection);

            return(ps);
        }
Exemple #3
0
 public void GetQuiz(int q)
 {
     if (Money >= q)
     {
         Console.WriteLine($"Hesabinizdan {q} AZN mebleg silindi: Hesabinizin qaligi {Money - q}  ");
     }
     else
     {
         PaySystem.Invoke(Money, q);
     }
 }
 public override object GetPayInit()
 {
     using (var session = PaySystem.StartSession())
     {
         var btSession = session as BraintreeSession;
         if (btSession == null)
         {
             return(string.Empty);
         }
         return(new { publicKey = btSession.ClientToken });
     }
 }
Exemple #5
0
      protected PaySession(PaySystem paySystem, PayConnectionParameters cParams)
      {
        if (paySystem == null || cParams == null)
          throw new PaymentException(StringConsts.ARGUMENT_ERROR + this.GetType().Name + ".ctor(paySystem is not null and cParams is not null)");

        m_PaySystem = paySystem;

        m_Name = cParams.Name;

        m_User = cParams.User;

        lock (m_PaySystem.m_Sessions)
          m_PaySystem.m_Sessions.Add(this);
      }
Exemple #6
0
 private PaySystem getPaySystem(string laconf)
 {
     return(PaySystem.Make <MockSystem>(null, laconf.AsLaconicConfig()));
 }
 public void SendOutPeriodPay()
 {
     // Note that employee.Name and .Salary are accessible
     // even if the list is of Manager type
     this.ForEach(employee => PaySystem.SendPay(employee.Name, employee.Salary));
 }
Exemple #8
0
 public StripeSession(PaySystem paySystem, StripeConnectionParameters cParams) 
   : base(paySystem, cParams) { }
Exemple #9
0
    //每行代码的执行
    public void Run()
    {
        //--代码执行准备-----------------------------------------------------
        RunState   r = rs, pr = rs;
        XmlElement c = (XmlElement)r.code[r.line];

        //深入当前执行的最内层,取得当前执行的代码
        while (r != null)
        {
recode:
            //当前层代码执行完毕
            if (r.line >= r.code.Count)
            {
                if (r.prev == null)
                {
                    //如果是最上层代码执行完毕,说明该behaviour执行结束
                    //关闭当前开启的对话框
                    if (GameConfig.IsMsgProcess)
                    {
                        GameConfig.ActiveDialog.EndMsg();
                    }
                    IsRunning = false;
                    return;
                }
                //删除该层
                r.prev.NextLine();
                r.prev.next = null;
                r           = r.prev;
                goto recode;
            }
            c = (XmlElement)r.code[r.line];
            //如果该代码属于该层
            if (c.ParentNode != r.root)
            {
                r.NextLine(); goto recode;
            }
            pr = r; r = r.next;
        }
        bool MsgProccessed = false;     //是否有对话框执行的操作
        bool ExitMark      = false;     //是否有立即退出behaviour的操作
        bool BlockCode     = false;     //是否暂停运行下一行代码
        //临时变量
        RPGEvent   rpg = this.gameObject.GetComponent <RPGEvent>();
        GameObject go  = this.gameObject;


        //--代码本体的关键操作-----------------------------------------------
        //套if层到当前层的next
        if (c.Name == "if")
        {
            //判断时候满足if条件
            if ((bool)Storage.Condition(c.GetAttribute("condition")))
            {
                Debug.Log("enter to a new if");
                pr.Append(c.GetElementsByTagName("*"), c);
                Run(); return;
            }
        }
        //退出behaviour
        if (c.Name == "exit")
        {
            ExitMark = true;
        }


        //--音效操作--------------------------------------------------------
        //播放音效
        if (c.Name == "snd")
        {
            SoundPlayer.Play(c.InnerText);
        }


        //--变量操作--------------------------------------------------------
        //游戏变量操作
        if (c.Name == "var")
        {
            DataCenter.Put(c.GetAttribute("tar"), Storage.Condition(c.InnerText).ToString());
        }


        //--对话框操作------------------------------------------------------
        //设置当前对话角色
        if (c.Name == "chara")
        {
            Character = c.InnerText;
        }
        //发起对话框的对话
        if (c.Name == "s")
        {
            GameConfig.ActiveDialog.CreateMsg(Character, Storage.Deepin(c.InnerText));
            //阻止代码继续运行直到对话框被用户关闭
            BlockCode = true; MsgProccessed = true;
        }
        //调查文本
        if (c.Name == "a")
        {
            GameConfig.ActiveSpy.CreateSpy(Storage.Deepin(c.InnerText));
            BlockCode = true;
        }


        //--人物操作-------------------------------------------------------
        //设置行走任务
        if (c.Name == "walk")
        {
            if (c.GetAttribute("tar") != "")
            {
                rpg = GameObject.Find(c.GetAttribute("tar")).GetComponent <RPGEvent>();
            }
            if (c.GetAttribute("x") != "")
            {
                rpg.XTask = float.Parse(Storage.Condition(c.GetAttribute("x")).ToString());
            }
            if (c.GetAttribute("y") != "")
            {
                rpg.YTask = float.Parse(Storage.Condition(c.GetAttribute("y")).ToString());
            }
            rpg.UnlockFreeze();
        }
        //开始根据设定的任务行走
        if (c.Name == "walktask")
        {
            //等待走完
            BlockCode = true; GameConfig.WalkingTask = true;
        }
        //面向人物
        if (c.Name == "fixface")
        {
            int dir = GameObject.Find("Player").GetComponent <RPGEvent>().Direction;
            go.GetComponent <RPGEvent>().Direction = 3 - dir;
            go.GetComponent <RPGEvent>().UpdateFace();
            Debug.Log("Fixed face:" + (3 - dir));
        }
        if (c.Name == "face")
        {
            if (c.GetAttribute("tar") != null)
            {
                go = GameObject.Find(c.GetAttribute("tar"));
            }
            if (go == null)
            {
                go = this.gameObject;
            }
            go.GetComponent <RPGEvent>().Direction = int.Parse(Storage.Condition(c.InnerText).ToString());
            go.GetComponent <RPGEvent>().UpdateFace();
        }
        //和指定目标对齐坐标
        if (c.Name == "fix")
        {
            Vector3   otrans = this.gameObject.transform.position;
            Transform ttrans = GameObject.Find(c.GetAttribute("src")).transform;
            if (c.GetAttribute("tar").IndexOf("x") >= 0)
            {
                ttrans.position = new Vector3(otrans.x, ttrans.position.y, ttrans.position.z);
            }
            if (c.GetAttribute("tar").IndexOf("y") >= 0)
            {
                ttrans.position = new Vector3(ttrans.position.x, otrans.y, ttrans.position.z);
            }
        }
        //显示或隐藏目标
        if (c.Name == "visible")
        {
            if (c.GetAttribute("tar") != null)
            {
                go = GameObject.Find(c.GetAttribute("tar"));
            }
            if (go == null)
            {
                go = this.gameObject;
            }
            go.SetActive((bool)Storage.Condition(c.InnerText));
        }


        //--地图操作-------------------------------------------------------
        //昼夜开关
        if (c.Name == "time")
        {
            if (c.InnerText == "day")
            {
                GameConfig.DayNight = 0;
            }
            if (c.InnerText == "night")
            {
                GameConfig.DayNight = 1;
            }
        }
        //传送
        if (c.Name == "tp")
        {
            GameConfig.TpSpot = c.GetAttribute("spot");
            if (GameConfig.TpSpot == null)
            {
                GameConfig.TpSpot = "";
            }
            GameConfig.TpDir = int.Parse(Storage.Condition(c.GetAttribute("face")).ToString());
            Switcher.SwitchTo(c.InnerText);
        }


        //--交易操作-------------------------------------------------------
        //显示售货页面
        if (c.Name == "shop")
        {
            PaySystem.CreateShop(c.InnerText, c.GetAttribute("cut"), c.GetAttribute("owner"), c.GetAttribute("post"));
            BlockCode = true;
        }


        //--等待操作-------------------------------------------------------
        if (c.Name == "wait")
        {
            GameObject fab = (GameObject)Resources.Load("Prefabs\\WaitObject");
            GameObject box = Instantiate(fab, new Vector3(0, 0, 0), Quaternion.identity);
            box.SetActive(true);
            Destroy(box, float.Parse(c.InnerText));
            GameConfig.MsgLock = true;
        }


        if (c.Name == "newfeature")
        {
            Switcher.SwitchTo("GardenFight");
        }


        //--存档操作-------------------------------------------------------
        //存入存档
        if (c.Name == "save")
        {
            GameObject fab = (GameObject)Resources.Load("Prefabs\\SaveCanvas");
            GameObject obj = Instantiate(fab, new Vector3(0, 0, 90), Quaternion.identity);
            obj.SetActive(true);
            obj.transform.Find("SaveWord").GetComponent <Text>().text = c.InnerText;
            SoundPlayer.Play("Clock");
            BlockCode = true;
        }


        //--代码执行收尾----------------------------------------------------
        //若对话框没有被使用,则当作废弃关闭
        if (!MsgProccessed)
        {
            if (GameConfig.IsMsgProcess)
            {
                GameConfig.ActiveDialog.EndMsg();
            }
        }
        //需要立即退出behaviour
        if (ExitMark)
        {
            IsRunning = false; return;
        }
        //跳转到下一行
        pr.NextLine();
        //是否挂起
        if (!BlockCode)
        {
            Run();
        }
        else
        {
            HangUp();
        }
    }
Exemple #10
0
 public MockSession(PaySystem paySystem, MockConnectionParameters cParams)
     : base(paySystem, cParams)
 {
     //AccountActualDatas = cParams.AccountActualDatas;
 }
Exemple #11
0
 public StripeSession(PaySystem paySystem, StripeConnectionParameters cParams)
     : base(paySystem, cParams)
 {
 }
Exemple #12
0
 public StripeSession(PaySystem paySystem, StripeConnectionParameters cParams, IPaySessionContext context = null)
     : base(paySystem, cParams, context)
 {
 }
Exemple #13
0
 public MockSession(PaySystem paySystem, MockConnectionParameters cParams, IPaySessionContext context = null)
     : base(paySystem, cParams, context)
 {
 }
Exemple #14
0
 public MockSession(PaySystem paySystem, MockConnectionParameters cParams)
   : base(paySystem, cParams) 
 {
   //AccountActualDatas = cParams.AccountActualDatas;
 }
Exemple #15
0
 protected PayWebTerminal(PaySystem paySystem)
 {
     PaySystem = paySystem;
 }