Exemple #1
0
    public static bool smethod_2(PawnState.StateType stateType_0)
    {
        switch (stateType_0)
        {
        case PawnState.StateType.Fall:
        case PawnState.StateType.Jump:
        case PawnState.StateType.Ladder:
        case PawnState.StateType.LadderExitTop:
        case PawnState.StateType.LadderAttachTop:
        case PawnState.StateType.LadderUpJump:
        case PawnState.StateType.HighJump:
            return(true);

        default:
            return(false);
        }
    }
Exemple #2
0
 public static bool smethod_0(PawnState.StateType stateType_0)
 {
     return(stateType_0 == PawnState.StateType.Ladder || stateType_0 == PawnState.StateType.LadderExitTop || stateType_0 == PawnState.StateType.LadderAttachTop || stateType_0 == PawnState.StateType.LadderUpJump);
 }
Exemple #3
0
 public static bool smethod_1(PawnState.StateType stateType_0, PawnState.StateType stateType_1)
 {
     return(PawnState.smethod_0(stateType_1) || stateType_1 == PawnState.StateType.LadderAttachTopWait || (stateType_0 == PawnState.StateType.LadderAttachTop && stateType_1 == PawnState.StateType.Fall));
 }
Exemple #4
0
 public void method_29(PawnState.StateType stateType_0)
 {
     this.method_43((byte)stateType_0);
 }