/// <summary> /// Generate a random pawn data /// </summary> /// <returns>The random pawn.</returns> public static Pawn GetRandomPawn(PawnSide side) { Func <string> GetName = () => { string[] availables = new string[] { "Fighter", "Mage", "Hunter", "Orc", "Goblin" }; int count = availables.Length; int resultIndex = UnityEngine.Random.Range(0, count); return(availables [resultIndex]); }; Func <string, PawnClassesDef> GetDef = (string name) => Resources.Load <PawnClassesDef> ("Mercs/Data/" + name); return(GeneratePawn( GetDef(GetName()), side )); }
public static Pawn GeneratePawn(PawnClassesDef defData, PawnSide side) { return(new Pawn(defData, side)); }
// Prevent instantiating a pawn private Pawn(PawnClassesDef defData, PawnSide side) { PawnDef = defData; pawnSide = side; }