private void BreakLoverAndFianceRelations(Pawn pawn, out List <Pawn> oldLoversAndFiances)
        {
            oldLoversAndFiances = new List <Pawn> {
            };
            List <PawnRelationDef> relationsToBreak = RelationshipUtility.ListOfBreakupRelationships();

            for (int i = 0; i < relationsToBreak.Count(); i++)
            {
                PawnRelationDef relation = relationsToBreak[i];
                List <Pawn>     pawns    = RelationshipUtility.GetAllPawnsWithGivenRelationshipTo(pawn, relation);
                for (int i2 = 1; i2 < pawns.Count(); i2++)
                {
                    Pawn other = pawns[i2];
                    if (!RelationshipUtility.IsPolygamist(pawn) || !RelationshipUtility.IsPolygamist(other))
                    {
                        if (!relation.GetModExtension <RomanticRelationExtension>().isFormalRelationship&& !BreakupUtility.ShouldImplicitlyEndInformalRelationship(pawn, other, relation))
                        {
                            continue;
                        }
                        BreakupUtility.ResolveBreakup(pawn, other, relation);
                        oldLoversAndFiances.Add(other);
                    }
                }
            }
        }
 public void AddThought(ThoughtDef thought, PawnRelationDef relationDef, Pawn pawn)
 {
     if (RimValiUtility.GetPackSize(pawn, relationDef) == 1 && packLossEnabled)
     {
         RimValiUtility.AddThought(pawn, thought);
     }
 }
Exemple #3
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        public static void CollectPackmates(Pawn pawn, Pawn pawn2, PawnRelationDef relationDef)
        {
            //Grab a list of all of their pack relations.
            IEnumerable <Pawn> firstRelatedPawns  = pawn.relations.RelatedPawns.Where(x => x.relations.DirectRelationExists(relationDef, pawn));
            IEnumerable <Pawn> secondRelatedPawns = pawn2.relations.RelatedPawns.Where(x => x.relations.DirectRelationExists(relationDef, pawn2));

            foreach (Pawn pawnFound in firstRelatedPawns)
            {
                //if a packmate relation exists between pawn and firstRelatedPawns[relatedItem]
                if (pawn.relations.DirectRelationExists(relationDef, pawnFound))
                {
                    //and the other pawn does not have it
                    if (!pawn2.relations.DirectRelationExists(relationDef, pawnFound) && !(pawn2 == pawnFound))
                    {
                        //add the relation to both
                        pawn2.relations.AddDirectRelation(relationDef, pawnFound);
                    }
                }
            }
            //same thing, except pawn2 is in place of pawn, and secondRelatedPawns replaces firstRelated
            foreach (Pawn foundPawn in secondRelatedPawns)
            {
                if (pawn2.relations.DirectRelationExists(relationDef, foundPawn))
                {
                    if (!pawn.relations.DirectRelationExists(relationDef, foundPawn) && !(pawn == foundPawn))
                    {
                        pawn.relations.AddDirectRelation(relationDef, foundPawn);
                    }
                }
            }
        }
Exemple #4
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        private static void ApplyQueenRelation(Pawn queen)
        {
            PawnRelationDef relation = DefDatabase <PawnRelationDef> .GetNamed("Ant_QueenRelation");

            // all free colonists on map
            List <Pawn> colonists = new List <Pawn>();

            colonists = queen.Map.mapPawns.FreeColonists.ToList();
            foreach (Pawn c in colonists.Where(p => p.RaceProps.Humanlike && p != queen))
            {
                if (c.relations.GetDirectRelation(relation, queen) == null)
                {
                    // remove any old Q relations
                    List <DirectPawnRelation> others = new List <DirectPawnRelation>();
                    others = c.relations.DirectRelations.Where(r => r.def == relation).ToList();

                    if (others.Count != 0)
                    {
                        foreach (DirectPawnRelation r in others)
                        {
                            c.relations.RemoveDirectRelation(r);
                        }
                    }
                    // add new Q relation
                    c.relations.AddDirectRelation(relation, queen);
                }
            }
        }
Exemple #5
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 public CustomRelationship(PawnRelationDef def, CustomPawn source, CustomPawn target, bool removeable)
 {
     this.def        = def;
     this.source     = source;
     this.target     = target;
     this.removeable = removeable;
 }
 public static void TryAddDirectRelation(this Pawn pawn1, Pawn pawn2, PawnRelationDef relation)
 {
     if (!pawn1.relations.DirectRelationExists(relation, pawn2))
     {
         pawn1.relations.AddDirectRelation(relation, pawn2);
     }
 }
        public void UpdatePawns(Map map)
        {
            IEnumerable <Pawn> pawns = RimValiUtility.CheckAllPawnsInMapAndFaction(map, Faction.OfPlayer).Where(x => x.def == AvaliDefs.RimVali);

            foreach (Pawn pawn in pawns)
            {
                AvaliThoughtDriver avaliThoughtDriver = pawn.TryGetComp <AvaliThoughtDriver>();
                PackComp           packComp           = pawn.TryGetComp <PackComp>();
                if (!(avaliThoughtDriver == null))
                {
                    if (pawn.def == AvaliDefs.RimVali)
                    {
                        if (RimValiUtility.GetPackSize(pawn, avaliThoughtDriver.Props.relationDef) > 1)
                        {
                            PawnRelationDef relationDef = avaliThoughtDriver.Props.relationDef;
                            UpdateSharedRoomThought(pawn, relationDef, avaliThoughtDriver.Props.inSameRoomThought);
                            UpdateBedRoomThought(pawn, relationDef, avaliThoughtDriver.Props.sharedBedroomThought, avaliThoughtDriver.Props.sleptApartThought);
                        }
                    }
                }
                if (!(packComp == null))
                {
                    if (packComp.Props.canHaveAloneThought)
                    {
                        UpdateThought(pawn, packComp.Props.relation, packComp.Props.aloneThought);
                    }
                }
            }
        }
Exemple #8
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        public static void TrimPack(Pawn pawn, Pawn pawn2, PawnRelationDef relationDef, Faction faction = null, int limit = 5)
        {
            if (faction == null)
            {
                faction = pawn.Faction;
            }
            IEnumerable <Pawn> firstRelatedPawns  = pawn.relations.RelatedPawns.Where(x => x.relations.DirectRelationExists(relationDef, pawn));
            IEnumerable <Pawn> secondRelatedPawns = pawn2.relations.RelatedPawns.Where(x => x.relations.DirectRelationExists(relationDef, pawn2));

            foreach (Pawn pawnFound in firstRelatedPawns)
            {
                //if a packmate relation exists between pawn and firstRelatedPawns[relatedItem]
                if (pawn.relations.DirectRelationExists(relationDef, pawnFound) && GetPackSize(pawn, relationDef) > limit)
                {
                    //and the other pawn does not have it
                    if (pawn2.relations.DirectRelationExists(relationDef, pawnFound))
                    {
                        //remove the relation from both
                        pawn2.relations.TryRemoveDirectRelation(relationDef, pawnFound);
                    }
                }
            }
            //same thing, except pawn2 is in place of pawn, and secondRelatedPawns replaces firstRelated
            foreach (Pawn foundPawn in secondRelatedPawns)
            {
                if (pawn2.relations.DirectRelationExists(relationDef, foundPawn) && GetPackSize(pawn2, relationDef) > limit)
                {
                    if (pawn.relations.DirectRelationExists(relationDef, foundPawn))
                    {
                        pawn.relations.TryRemoveDirectRelation(relationDef, foundPawn);
                    }
                }
            }
        }
        public static Pawn PawnWithMostAdvancedRelationship(Pawn pawn, out PawnRelationDef relation, bool mostLikedLover = true)
        {
            List <PawnRelationDef> listOfRomanceStages = ListOfRomanceStages();
            Pawn lover = null;

            relation = null;
            for (int i = 0; i < listOfRomanceStages.Count(); i++)
            {
                relation = listOfRomanceStages[i];
                List <Pawn> lovers = GetAllPawnsWithGivenRelationshipTo(pawn, listOfRomanceStages[i]);
                if (lovers.Count() > 0)
                {
                    for (int i2 = 0; i < lovers.Count(); i++)
                    {
                        if (lover == null)
                        {
                            lover = lovers[i2];
                        }
                        else if (mostLikedLover == false && lover.relations.OpinionOf(pawn) < lovers[i2].relations.OpinionOf(pawn))
                        {
                            lover = lovers[i2];
                        }
                        else if (mostLikedLover == true && pawn.relations.OpinionOf(lover) < pawn.relations.OpinionOf(lovers[i2]))
                        {
                            lover = lovers[i2];
                        }
                    }
                    break;
                }
            }
            return(lover);
        }
 //returns the most logical romance stage for the given romance stage.
 public static PawnRelationDef NextRomanceStage(PawnRelationDef currentStage)
 {
     if (currentStage == PawnRelationDefOf.Fiance)
     {
         return(PawnRelationDefOf.Spouse);
     }
     else if (currentStage == PawnRelationDefOf.Lover)
     {
         return(PawnRelationDefOf.Fiance);
     }
     else if (currentStage == PawnRelationDefOfGR.Lovefriend)
     {
         return(PawnRelationDefOf.Lover);
     }
     else if (currentStage == PawnRelationDefOfGR.Sweetheart)
     {
         return(PawnRelationDefOfGR.Lovefriend);
     }
     else if (currentStage == PawnRelationDefOfGR.Lovebuddy)
     {
         return(PawnRelationDefOfGR.Lovefriend);
     }
     else
     {
         return(null);
     }
 }
        /// <summary>
        /// Gives out relationship-based Thoughts, such as My Relative Died, and Killer Killed My Relative/Friend/Rival.
        /// <para/>
        /// Most thoughts given out here are all social thoughts. The very few excptions to this are the Bonded Animal Died thought
        /// </summary>
        private void GiveOutRelationshipBasedThoughts(Pawn recipient)
        {
            PawnRelationDef mostImportantRelation = recipient.GetMostImportantRelation(Victim);

            if (mostImportantRelation != null)
            {
                // Step 2.0: News is shocking because relative died.
                recipient.GetNewsKnowledgeTracker().AttemptToObtainExistingReference(this).FlagAsShockingNews();

                // Step 2.1: My relative died
                ThoughtDef genderSpecificDiedThought = mostImportantRelation.GetGenderSpecificDiedThought(Victim);
                if (genderSpecificDiedThought != null)
                {
                    new IndividualThoughtToAdd(genderSpecificDiedThought, recipient, Victim, 1f, 1f).Add();
                }

                // Step 2.2: Hatred towards killer; does not allow self-hating
                if (Killer != null && Killer != Victim && Killer != recipient)
                {
                    // This killer killed my relatives
                    GiveOutHatredTowardsKiller_ForRelatives(mostImportantRelation, recipient);

                    // This killer killed my friend/rival
                    if (recipient.RaceProps.IsFlesh)
                    {
                        GiveOutHatredTowardsKiller_ForFriendsOrRivals(recipient);
                    }
                }
            }
        }
 public static bool IsSingle(Pawn pawn)
 {
     try
     {
         Pawn_RelationsTracker pawn_relations_tracker = pawn.relations;
         PawnRelationDef       relationship_lover     = PawnRelationDefOf.Lover;
         Predicate <Pawn>      isNotDead = (Pawn p) => { return(!p.Dead); };
         if (pawn_relations_tracker.GetFirstDirectRelationPawn(relationship_lover, isNotDead) == null)
         {
             PawnRelationDef relationship_fiance = PawnRelationDefOf.Fiance;
             if (pawn_relations_tracker.GetFirstDirectRelationPawn(relationship_fiance, isNotDead) == null)
             {
                 PawnRelationDef relationship_spouse = PawnRelationDefOf.Spouse;
                 return(pawn_relations_tracker.GetFirstDirectRelationPawn(relationship_spouse, isNotDead) == null);
             }
         }
         return(false);
     }
     catch (NullReferenceException e)
     {
         // I don't know man, wave a magic wand?
     }
     catch
     {
         // I don't know man, wave a magic wand?
     }
     finally
     {
         // I don't know man, wave a magic wand?
     }
     return(false);
 }
Exemple #13
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        // Plundered and adapted from Psychology
        public override float RandomSelectionWeight(Pawn initiator, Pawn recipient)
        {
            if (!RelationshipUtility.HasInformalRelationship(initiator, recipient) && !LovePartnerRelationUtility.LovePartnerRelationExists(initiator, recipient))
            {
                return(0f);
            }
            else if (initiator.story.traits.HasTrait(TraitDefOfPsychology.Codependent))
            {
                return(0f);
            }
            float chance         = 0.02f * GradualRomanceMod.BaseBreakupChance;
            float romanticFactor = 1f;

            if (PsycheHelper.PsychologyEnabled(initiator))
            {
                chance         = 0.05f * GradualRomanceMod.BaseBreakupChance;
                romanticFactor = Mathf.InverseLerp(1.05f, 0f, PsycheHelper.Comp(initiator).Psyche.GetPersonalityRating(PersonalityNodeDefOf.Romantic));
            }
            float           opinionFactor = Mathf.InverseLerp(100f, -100f, (float)initiator.relations.OpinionOf(recipient));
            float           spouseFactor  = 1f;
            PawnRelationDef relation      = RelationshipUtility.MostAdvancedRelationshipBetween(initiator, recipient);

            spouseFactor = relation.GetModExtension <RomanticRelationExtension>().baseAffairReluctance;
            float justificationFactor = 0.75f;

            if (BreakupUtility.HasReasonForBreakup(initiator, recipient))
            {
                justificationFactor = 2f;
            }
            return(chance * romanticFactor * opinionFactor * spouseFactor * justificationFactor);
        }
Exemple #14
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        private void SetVars(Slate slate)
        {
            if (pawn.GetValue(slate) == null || otherPawns.GetValue(slate) == null)
            {
                return;
            }
            tmpRelations.Clear();
            int num = 0;

            foreach (Pawn item in otherPawns.GetValue(slate))
            {
                PawnRelationDef mostImportantRelation = pawn.GetValue(slate).GetMostImportantRelation(item);
                if (mostImportantRelation != null)
                {
                    tmpRelations.Add(mostImportantRelation.GetGenderSpecificLabel(item));
                }
                else
                {
                    num++;
                }
            }
            if (num == 1)
            {
                tmpRelations.Add(nonRelatedLabel.GetValue(slate));
            }
            else if (num >= 2)
            {
                tmpRelations.Add(num + " " + nonRelatedLabelPlural.GetValue(slate));
            }
            if (tmpRelations.Any())
            {
                slate.Set(storeAs.GetValue(slate), tmpRelations.ToCommaList(useAnd: true));
                tmpRelations.Clear();
            }
        }
 public CustomRelationship(PawnRelationDef def, PawnRelationDef inverseDef, CustomPawn source, CustomPawn target)
 {
     this.def        = def;
     this.inverseDef = inverseDef;
     this.source     = source;
     this.target     = target;
 }
        public override void Notify_GeneratedByQuestGen(SitePart part, Slate slate, List <Rule> outExtraDescriptionRules, Dictionary <string, string> outExtraDescriptionConstants)
        {
            base.Notify_GeneratedByQuestGen(part, slate, outExtraDescriptionRules, outExtraDescriptionConstants);
            Pawn pawn = DownedRefugeeQuestUtility.GenerateRefugee(part.site.Tile);

            part.things = new ThingOwner <Pawn>(part, oneStackOnly: true);
            part.things.TryAdd(pawn);
            if (pawn.relations != null)
            {
                pawn.relations.everSeenByPlayer = true;
            }
            Pawn mostImportantColonyRelative = PawnRelationUtility.GetMostImportantColonyRelative(pawn);

            if (mostImportantColonyRelative != null)
            {
                PawnRelationDef mostImportantRelation = mostImportantColonyRelative.GetMostImportantRelation(pawn);
                TaggedString    text = "";
                if (mostImportantRelation != null && mostImportantRelation.opinionOffset > 0)
                {
                    pawn.relations.relativeInvolvedInRescueQuest = mostImportantColonyRelative;
                    text = "\n\n" + "RelatedPawnInvolvedInQuest".Translate(mostImportantColonyRelative.LabelShort, mostImportantRelation.GetGenderSpecificLabel(pawn), mostImportantColonyRelative.Named("RELATIVE"), pawn.Named("PAWN")).AdjustedFor(pawn);
                }
                else
                {
                    PawnRelationUtility.TryAppendRelationsWithColonistsInfo(ref text, pawn);
                }
                outExtraDescriptionRules.Add(new Rule_String("pawnInvolvedInQuestInfo", text));
            }
            slate.Set("refugee", pawn);
        }
Exemple #17
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        public static bool HasReasonForBreakup(Pawn pawn, Pawn other)
        {
            PawnRelationDef relation = RelationshipUtility.MostAdvancedRelationshipBetween(pawn, other);

            if (relation == null)
            {
                return(false);
            }
            if (AttractionUtility.GetRelationshipUnmodifiedOpinion(pawn, other) < unmodifiedRelationshipBreakupThreshold)
            {
                return(true);
            }
            if (pawn.needs.mood.thoughts.memories.Memories.Any <Thought_Memory>(x => x.def.defName == "CheatedOnMe" && x.otherPawn == other))
            {
                return(true);
            }
            if (pawn.needs.mood.thoughts.memories.Memories.Any <Thought_Memory>(x => x.def.defName == "CaughtFlirting" && x.otherPawn == other))
            {
                return(true);
            }
            if (ThoughtDetector.HasSocialSituationalThought(pawn, other, ThoughtDefOfGR.FeelingNeglected))
            {
                return(true);
            }
            return(false);
        }
 public override void Notify_RelationAdded(Pawn otherPawn, PawnRelationDef relationDef)
 {
     if (otherPawn == target && (relationDef == PawnRelationDefOf.Lover || relationDef == PawnRelationDefOf.Fiance || relationDef == PawnRelationDefOf.Spouse))
     {
         pawn.health.RemoveHediff(this);
     }
 }
        public static void AdvanceInformalRelationship(Pawn pawn, Pawn other, out PawnRelationDef newRelation, float sweetheartChance = 0.5f)
        {
            PawnRelationDef oldRelation = MostAdvancedRelationshipBetween(pawn, other);

            //if (!IsInformalRelationship(oldRelation))
            newRelation = null;
            int targetLevel = 1;

            if (oldRelation != null && IsInformalRelationship(oldRelation))
            {
                targetLevel = (oldRelation.GetModExtension <RomanticRelationExtension>().relationshipLevel + 1);
            }
            IEnumerable <PawnRelationDef> candidateRelations = from relation in DefDatabase <PawnRelationDef> .AllDefsListForReading
                                                               where GetRelationLevel(relation) == targetLevel
                                                               select relation;

            if (candidateRelations.Count() > 0)
            {
                foreach (PawnRelationDef relation in candidateRelations)
                {
                    Log.Message("Testing " + relation.defName);
                    if (RelationshipCanEvolveTo(pawn, other, relation))
                    {
                        if (oldRelation != null)
                        {
                            pawn.relations.TryRemoveDirectRelation(oldRelation, other);
                        }

                        pawn.relations.AddDirectRelation(relation, other);
                        newRelation = relation;
                        break;
                    }
                }
            }
        }
Exemple #20
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        public void UpdatePacks()
        {
            IEnumerable <Pawn> pawnsOnMap = RimValiUtility.AllPawnsOfRaceOnMap(AvaliDefs.RimVali, map).Where(x => (RimValiUtility.GetPackSize(x, x.TryGetComp <PackComp>().Props.relation) < maxSize) & racesInPacks.Contains(x.def));

            foreach (Pawn pawn in pawnsOnMap)
            {
                PackComp comp = pawn.TryGetComp <PackComp>();
                if (!(comp == null))
                {
                    //Pull the comp info from the pawn
                    PawnRelationDef relationDef = comp.Props.relation;
                    SimpleCurve     ageCurve    = comp.Props.packGenChanceOverAge;
                    if (RimValiUtility.GetPackSize(pawn, relationDef) == 1)
                    {
                        //Tells us that this pawn has had a pack
                        if (enableDebug)
                        {
                            Log.Message("Attempting to make pack.. [Base pack]");
                        }
                        //Makes the pack.
                        RimValiUtility.KeoBuildMakePack(pawn, relationDef, racesInPacks, maxSize);
                    }
                }
            }
        }
Exemple #21
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        public static void KeoBuildMakeBasePack(Pawn pawn, PawnRelationDef relationDef, IEnumerable <ThingDef> racesInPacks, int packLimit)
        {
            //Get all pawns in the allowed list.
            IEnumerable <Pawn> packMates = PawnsFinder.AllMaps_SpawnedPawnsInFaction(pawn.Faction).Where <Pawn>(x => racesInPacks.Contains(x.def));

            foreach (Pawn packmate in packMates)
            {
                //check that neither's pack size is too big, and that they aren't the same
                if (GetPackSize(packmate, relationDef) == 1 && GetPackSize(pawn, relationDef) == 1 && !(pawn == packmate))
                {
                    // adds the relation and evens out the pack.
                    pawn.relations.AddDirectRelation(relationDef, packmate);
                    CollectPackmates(packmate, pawn, relationDef);
                    TrimPack(pawn, packmate, relationDef, packmate.Faction, packLimit);
                }
                else
                {
                    //break if the pawn has reached the max pack limit.
                    if (GetPackSize(pawn, relationDef) == packLimit)
                    {
                        break;
                    }
                }
            }
        }
Exemple #22
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 public CustomRelationship(PawnRelationDef def, CustomPawn source, CustomPawn target)
 {
     this.def        = def;
     this.inverseDef = null;
     this.source     = source;
     this.target     = target;
     this.removeable = true;
 }
Exemple #23
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 public static void DecayRelationship(Pawn pawn, Pawn other, PawnRelationDef relation)
 {
     pawn.relations.TryRemoveDirectRelation(relation, other);
     if ((PawnUtility.ShouldSendNotificationAbout(pawn) || PawnUtility.ShouldSendNotificationAbout(other)) && GradualRomanceMod.informalRomanceLetters)
     {
         //Finish
         Current.Game.letterStack.ReceiveLetter("RelationshipDecays_label", "RelationshipDecays_text".Translate(pawn, other, relation.label), LetterDefOf.NeutralEvent);
     }
 }
Exemple #24
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 public void AddRelationship(PawnRelationDef def, CustomPawn source, CustomPawn target)
 {
     if (def.workerClass.GetMethod("CreateRelation", BindingFlags.Instance | BindingFlags.Public | BindingFlags.DeclaredOnly) == null)
     {
         return;
     }
     this.relationships.Add(new CustomRelationship(def, FindInverseRelationship(def), source, target));
     dirty = true;
 }
Exemple #25
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        public static Color GetRelationColor(PawnRelationDef def, float opinion)
        {
            if (def != null && def.VisibleInTab())
            {
                return(def.ColorInTab());
            }

            return(GetRelationColor(opinion));
        }
        private void GiveOutHatredTowardsKiller_ForRelatives(PawnRelationDef mostImportantRelation, Pawn recipient)
        {
            ThoughtDef genderSpecificKilledThought = mostImportantRelation.GetGenderSpecificKilledThought(Victim);

            if (genderSpecificKilledThought != null)
            {
                new IndividualThoughtToAdd(genderSpecificKilledThought, recipient, Killer, 1f, 1f).Add();
            }
        }
Exemple #27
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        public float DrawRelationship(float cursor, PawnRelationDef def, CustomPawn source, CustomPawn target, bool removeable)
        {
            cursor += ContentPadding.y;
            Vector2 relationshipBoxSize = SizeRelation;

            if (scrollView.ScrollbarsVisible)
            {
                relationshipBoxSize.x -= ScrollView.ScrollbarSize;
            }
            Rect relationshipBox = new Rect(ContentPadding.x, cursor, relationshipBoxSize.x, relationshipBoxSize.y);

            // Draw background box.
            GUI.color = BackgroundBoxColor;
            GUI.DrawTexture(relationshipBox, BaseContent.WhiteTex);

            GUI.BeginGroup(relationshipBox);

            // Draw pawn name.
            GUI.color = Page_ConfigureStartingPawnsCarefully.TextColor;
            Widgets.Label(new Rect(8, 6, relationshipBoxSize.x - 16, 24), target.Pawn.NameStringShort);

            // Draw relationship field.
            Rect fieldRect = new Rect(16, 30, relationshipBoxSize.x - 32, 28);

            GUI.color = Color.white;
            Widgets.DrawAtlas(fieldRect, Textures.TextureFieldAtlas);
            // TODO: Move this color to another file like we did with the textures.
            GUI.color = Page_ConfigureStartingPawnsCarefully.TextColor;
            if (def != null)
            {
                Widgets.Label(new Rect(fieldRect.x, fieldRect.y + 1, fieldRect.width, fieldRect.height), def.GetGenderSpecificLabelCap(target.Pawn));
            }

            // Delete relation
            Rect buttonRect = new Rect(relationshipBoxSize.x - 21, 3, 18, 18);

            GUI.color = buttonRect.Contains(Event.current.mousePosition) ? Page_ConfigureStartingPawnsCarefully.ButtonHighlightColor : Page_ConfigureStartingPawnsCarefully.ButtonColor;
            if (removeable)
            {
                GUI.DrawTexture(buttonRect, Textures.TextureButtonDelete);
                if (Widgets.ButtonInvisible(buttonRect, false))
                {
                    SoundDefOf.TickTiny.PlayOneShotOnCamera();
                    PrepareCarefully.Instance.RelationshipManager.DeleteRelationship(def, source, target);
                }
            }
            else
            {
                GUI.DrawTexture(buttonRect, Textures.TextureDerivedRelationship);
                TooltipHandler.TipRegion(buttonRect, "EdB.PrepareCarefully.CannotDeleteRelationship".Translate());
            }
            GUI.color = Color.white;

            GUI.EndGroup();

            return(cursor + relationshipBoxSize.y);
        }
Exemple #28
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        public void DeleteRelationship(PawnRelationDef def, CustomPawn source, CustomPawn target)
        {
            CustomRelationship toRemove = relationships.Find(def, source, target);

            if (toRemove != null)
            {
                deletionList.Add(toRemove);
            }
            dirty = true;
        }
Exemple #29
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        public static bool VisibleInTab(this PawnRelationDef relation)
        {
            if (relation == null)
            {
                return(false);
            }

            return(relation.opinionOffset > OPINION_THRESHOLD_POS / 2f ||
                   relation.opinionOffset < OPINION_THRESHOLD_NEG / 2f);
        }
Exemple #30
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 public static void GRIsExLovePartnerRelation(ref bool __result, PawnRelationDef relation)
 {
     if (__result != true)
     {
         if (relation == PawnRelationDefOfGR.ExLovefriend)
         {
             __result = true;
         }
     }
 }