public static bool TryFindDirectFleeDestination(IntVec3 root, float dist, Pawn pawn, out IntVec3 result)
        {
            for (int i = 0; i < 30; i++)
            {
                result = root + IntVec3.FromVector3(Vector3Utility.HorizontalVectorFromAngle((float)Rand.RangeSeeded(0, 360, Find.TickManager.TicksAbs + pawn.thingIDNumber)) * dist);
                if (result.Walkable(pawn.Map) && result.DistanceToSquared(pawn.Position) < result.DistanceToSquared(root) && GenSight.LineOfSight(root, result, pawn.Map, true, null, 0, 0))
                {
                    return(true);
                }
            }
            Region region = pawn.GetRegion(RegionType.Set_Passable);

            for (int j = 0; j < 30; j++)
            {
                Region  region2    = CellFinder.RandomRegionNear(region, 15, TraverseParms.For(pawn, Danger.Deadly, TraverseMode.ByPawn, false), null, null, RegionType.Set_Passable);
                IntVec3 randomCell = region2.RandomCell;
                if (randomCell.Walkable(pawn.Map) && (float)(root - randomCell).LengthHorizontalSquared > dist * dist)
                {
                    using (PawnPath pawnPath = pawn.Map.pathFinder.FindPath(pawn.Position, randomCell, pawn, PathEndMode.OnCell))
                    {
                        if (PawnPathUtility.TryFindCellAtIndex(pawnPath, (int)dist + 3, out result))
                        {
                            return(true);
                        }
                    }
                }
            }
            result = pawn.Position;
            return(false);
        }
Exemple #2
0
        public static bool TryFindDirectFleeDestination(IntVec3 root, float dist, Pawn pawn, out IntVec3 result)
        {
            for (int i = 0; i < 30; i++)
            {
                result = root + IntVec3.FromVector3(Vector3Utility.HorizontalVectorFromAngle(Rand.Range(0, 360)) * dist);
                if (result.Walkable(pawn.Map) && result.DistanceToSquared(pawn.Position) < result.DistanceToSquared(root) && GenSight.LineOfSight(root, result, pawn.Map, skipFirstCell: true))
                {
                    return(true);
                }
            }
            Region region = pawn.GetRegion();

            for (int j = 0; j < 30; j++)
            {
                IntVec3 randomCell = CellFinder.RandomRegionNear(region, 15, TraverseParms.For(pawn)).RandomCell;
                if (randomCell.Walkable(pawn.Map) && (float)(root - randomCell).LengthHorizontalSquared > dist * dist)
                {
                    using (PawnPath path = pawn.Map.pathFinder.FindPath(pawn.Position, randomCell, pawn))
                    {
                        if (PawnPathUtility.TryFindCellAtIndex(path, (int)dist + 3, out result))
                        {
                            return(true);
                        }
                    }
                }
            }
            result = pawn.Position;
            return(false);
        }
Exemple #3
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        protected override Job TryGiveJob(Pawn pawn)
        {
            IntVec3 position = pawn.Position;
            bool    flag     = !pawn.Map.fogGrid.IsFogged(position);
            bool    flag2    = flag;
            Job     result;

            if (flag2)
            {
                TraverseParms traverseParams = TraverseParms.For(pawn, Danger.Deadly, TraverseMode.ByPawn, true);
                JobDef        named          = DefDatabase <JobDef> .GetNamed("MO_Kill", true);

                bool flag3 = pawn.jobs.curJob == null || (pawn.jobs.curJob.def != named && pawn.jobs.curJob.checkOverrideOnExpire);
                bool flag4 = flag3;
                if (flag4)
                {
                    Pawn pawn2 = JobGiver_Kill.FindMeatyPrey(pawn, traverseParams);
                    bool flag5 = pawn2 != null;
                    bool flag6 = flag5;
                    if (flag6)
                    {
                        PawnPath      pawnPath      = pawn.Map.pathFinder.FindPath(pawn.Position, pawn2, TraverseParms.For(pawn, Danger.Deadly, TraverseMode.ByPawn, false), PathEndMode.OnCell);
                        IntVec3       intVec        = new IntVec3();
                        Building_Door building_Door = PawnPathUtility.FirstBlockingBuilding(pawnPath, out intVec, pawn) as Building_Door;
                        pawnPath.ReleaseToPool();
                        bool flag7 = building_Door != null;
                        bool flag8 = flag7;
                        if (flag8)
                        {
                            bool flag9  = !building_Door.Open;
                            bool flag10 = flag9;
                            if (flag10)
                            {
                                return(new Job(DefDatabase <JobDef> .GetNamed("MO_CrushDoor", true), intVec, building_Door)
                                {
                                    maxNumMeleeAttacks = 4,
                                    expiryInterval = 500
                                });
                            }
                        }
                        // error
                        return(new Job(named)
                        {
                            targetA = pawn2,
                            maxNumMeleeAttacks = 4,
                            killIncappedTarget = true,
                            expiryInterval = 500
                        });
                    }
                }
                result = null;
            }
            else
            {
                result = null;
            }
            return(result);
        }