public static List <Pawn> GetTame(this PawnKindDef pawnKind, Map map, AgeAndSex ageSex)
        {
#if DEBUG_LIFESTOCK_COUNTS
            List <Pawn> tame = GetAll(ageSex).Where(p => p.Faction == Faction.OfPlayer).ToList();
            Log.Message("Tamecount " + ageSex + ": " + tame.Count);
            return(tame);
#else
            return(pawnKind.GetAll(map, ageSex).Where(p => p.Faction == Faction.OfPlayer).ToList());
#endif
        }
Exemple #2
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        public static List<Pawn> GetWild( this PawnKindDef pawnKind, Map map, AgeAndSex ageSex )
        {
#if DEBUG_LIFESTOCK_COUNTS
            foreach (Pawn p in GetAll( ageSex )) Log.Message(p.Faction?.GetCallLabel() ?? "NULL" );
            List<Pawn> wild = GetAll( ageSex ).Where( p => p.Faction == null ).ToList();
            Log.Message( "Wildcount " + ageSex + ": " + wild.Count );
            return wild;
#else
            return pawnKind.GetAll( map, ageSex ).Where( p => p.Faction == null ).ToList();
#endif
        }
        public static IEnumerable <Pawn> GetAll(this PawnKindDef pawnKind, Map map, AgeAndSex ageSex)
        {
            var key = new Triplet <PawnKindDef, Map, AgeAndSex>(pawnKind, map, ageSex);

            if (AllSexedCache.TryGetValue(key, out var pawns))
            {
                return(pawns);
            }

            Func <IEnumerable <Pawn> > getter = () => pawnKind.GetAll(map).Where(p => PawnIsOfAgeSex(p, ageSex));    // is of age and sex we want

            AllSexedCache.Add(key, getter);
            return(getter());
        }
        public static IEnumerable <Pawn> GetTame(this PawnKindDef pawnKind, Map map)
        {
            var key = new Pair <PawnKindDef, Map>(pawnKind, map);

            if (TameCache.TryGetValue(key, out var pawns))
            {
                return(pawns);
            }

            Func <IEnumerable <Pawn> > getter = () => pawnKind.GetAll(map).Where(p => p.Faction == Faction.OfPlayer);

            TameCache.Add(key, getter);
            return(getter());
        }
        public static IEnumerable <Pawn> GetTame(this PawnKindDef pawnKind, Map map, AgeAndSex ageSex)
        {
#if DEBUG_LIFESTOCK_COUNTS
            List <Pawn> tame = GetAll(ageSex).Where(p => p.Faction == Faction.OfPlayer).ToList();
            Log.Message("Tamecount " + ageSex + ": " + tame.Count);
            return(tame);
#else
            var key = new Triplet <PawnKindDef, Map, AgeAndSex>(pawnKind, map, ageSex);
            if (TameSexedCache.TryGetValue(key, out var pawns))
            {
                return(pawns);
            }

            Func <IEnumerable <Pawn> > getter = () => pawnKind.GetAll(map, ageSex).Where(p => p.Faction == Faction.OfPlayer);
            TameSexedCache.Add(key, getter);
            return(getter());
#endif
        }
        public static IEnumerable <Pawn> GetWild(this PawnKindDef pawnKind, Map map, AgeAndSex ageSex)
        {
#if DEBUG_LIFESTOCK_COUNTS
            foreach (Pawn p in GetAll(ageSex))
            {
                Log.Message(p.Faction?.GetCallLabel() ?? "NULL");
            }
            List <Pawn> wild = GetAll(ageSex).Where(p => p.Faction == null).ToList();
            Log.Message("Wildcount " + ageSex + ": " + wild.Count);
            return(wild);
#else
            var key = new Triplet <PawnKindDef, Map, AgeAndSex>(pawnKind, map, ageSex);
            if (WildSexedCache.TryGetValue(key, out var pawns))
            {
                return(pawns);
            }

            Func <IEnumerable <Pawn> > getter = () => pawnKind.GetAll(map, ageSex).Where(p => p.Faction == null);
            WildSexedCache.Add(key, getter);
            return(getter());
#endif
        }
 public static IEnumerable <Pawn> GetAll(this PawnKindDef pawnKind, Map map, AgeAndSex ageSex)
 {
     return(pawnKind.GetAll(map).Where(p => PawnIsOfAgeSex(p, ageSex)));      // is of age and sex we want
 }
 public static List <Pawn> GetTame(this PawnKindDef pawnKind, Map map)
 {
     return(pawnKind.GetAll(map).Where(p => p.Faction == Faction.OfPlayer).ToList());
 }
 public static List <Pawn> GetWild(this PawnKindDef pawnKind, Map map)
 {
     return(pawnKind.GetAll(map).Where(p => p.Faction == null).ToList());
 }