public static void GenerateNewGearFor(Pawn pawn, int mapTile)
        {
            // All default, except kindDef, faction and forceAddFreeWarmLayerIfNeeded
            var request = new PawnGenerationRequest(pawn.kindDef, pawn.Faction, PawnGenerationContext.NonPlayer,
                                                    mapTile, false, false, false, false, true,
                                                    false, 1, true, true, true, false,
                                                    false, false, false, false, 0, null, 0.7f, null, null, null);

            PawnGenerator.RedressPawn(pawn, request);
        }