private void OrganizePieces() { Board.AddPiece(PawnBuilder.New().WithGameplay(this).WithPosition(new Position(EColumn.A, ELine.Two)).WithColor(EColor.White).WithBoard(Board).Build()); Board.AddPiece(PawnBuilder.New().WithGameplay(this).WithPosition(new Position(EColumn.B, ELine.Two)).WithColor(EColor.White).WithBoard(Board).Build()); Board.AddPiece(PawnBuilder.New().WithGameplay(this).WithPosition(new Position(EColumn.C, ELine.Two)).WithColor(EColor.White).WithBoard(Board).Build()); Board.AddPiece(PawnBuilder.New().WithGameplay(this).WithPosition(new Position(EColumn.D, ELine.Two)).WithColor(EColor.White).WithBoard(Board).Build()); Board.AddPiece(PawnBuilder.New().WithGameplay(this).WithPosition(new Position(EColumn.E, ELine.Two)).WithColor(EColor.White).WithBoard(Board).Build()); Board.AddPiece(PawnBuilder.New().WithGameplay(this).WithPosition(new Position(EColumn.F, ELine.Two)).WithColor(EColor.White).WithBoard(Board).Build()); Board.AddPiece(PawnBuilder.New().WithGameplay(this).WithPosition(new Position(EColumn.G, ELine.Two)).WithColor(EColor.White).WithBoard(Board).Build()); Board.AddPiece(PawnBuilder.New().WithGameplay(this).WithPosition(new Position(EColumn.H, ELine.Two)).WithColor(EColor.White).WithBoard(Board).Build()); Board.AddPiece(RookBuilder.New().WithPosition(new Position(EColumn.A, ELine.One)).WithColor(EColor.White).WithBoard(Board).Build()); Board.AddPiece(KnightBuilder.New().WithPosition(new Position(EColumn.B, ELine.One)).WithColor(EColor.White).WithBoard(Board).Build()); Board.AddPiece(BishopBuilder.New().WithPosition(new Position(EColumn.C, ELine.One)).WithColor(EColor.White).WithBoard(Board).Build()); Board.AddPiece(QueenBuilder.New().WithPosition(new Position(EColumn.D, ELine.One)).WithColor(EColor.White).WithBoard(Board).Build()); Board.AddPiece(KingBuilder.New().WithPosition(new Position(EColumn.E, ELine.One)).WithColor(EColor.White).WithBoard(Board).Build()); Board.AddPiece(BishopBuilder.New().WithPosition(new Position(EColumn.F, ELine.One)).WithColor(EColor.White).WithBoard(Board).Build()); Board.AddPiece(KnightBuilder.New().WithPosition(new Position(EColumn.G, ELine.One)).WithColor(EColor.White).WithBoard(Board).Build()); Board.AddPiece(RookBuilder.New().WithPosition(new Position(EColumn.H, ELine.One)).WithColor(EColor.White).WithBoard(Board).Build()); Board.AddPiece(PawnBuilder.New().WithGameplay(this).WithPosition(new Position(EColumn.A, ELine.Seven)).WithColor(EColor.Black).WithBoard(Board).Build()); Board.AddPiece(PawnBuilder.New().WithGameplay(this).WithPosition(new Position(EColumn.B, ELine.Seven)).WithColor(EColor.Black).WithBoard(Board).Build()); Board.AddPiece(PawnBuilder.New().WithGameplay(this).WithPosition(new Position(EColumn.C, ELine.Seven)).WithColor(EColor.Black).WithBoard(Board).Build()); Board.AddPiece(PawnBuilder.New().WithGameplay(this).WithPosition(new Position(EColumn.D, ELine.Seven)).WithColor(EColor.Black).WithBoard(Board).Build()); Board.AddPiece(PawnBuilder.New().WithGameplay(this).WithPosition(new Position(EColumn.E, ELine.Seven)).WithColor(EColor.Black).WithBoard(Board).Build()); Board.AddPiece(PawnBuilder.New().WithGameplay(this).WithPosition(new Position(EColumn.F, ELine.Seven)).WithColor(EColor.Black).WithBoard(Board).Build()); Board.AddPiece(PawnBuilder.New().WithGameplay(this).WithPosition(new Position(EColumn.G, ELine.Seven)).WithColor(EColor.Black).WithBoard(Board).Build()); Board.AddPiece(PawnBuilder.New().WithGameplay(this).WithPosition(new Position(EColumn.H, ELine.Seven)).WithColor(EColor.Black).WithBoard(Board).Build()); Board.AddPiece(RookBuilder.New().WithPosition(new Position(EColumn.A, ELine.Eight)).WithColor(EColor.Black).WithBoard(Board).Build()); Board.AddPiece(KnightBuilder.New().WithPosition(new Position(EColumn.B, ELine.Eight)).WithColor(EColor.Black).WithBoard(Board).Build()); Board.AddPiece(BishopBuilder.New().WithPosition(new Position(EColumn.C, ELine.Eight)).WithColor(EColor.Black).WithBoard(Board).Build()); Board.AddPiece(QueenBuilder.New().WithPosition(new Position(EColumn.D, ELine.Eight)).WithColor(EColor.Black).WithBoard(Board).Build()); Board.AddPiece(KingBuilder.New().WithPosition(new Position(EColumn.E, ELine.Eight)).WithColor(EColor.Black).WithBoard(Board).Build()); Board.AddPiece(BishopBuilder.New().WithPosition(new Position(EColumn.F, ELine.Eight)).WithColor(EColor.Black).WithBoard(Board).Build()); Board.AddPiece(KnightBuilder.New().WithPosition(new Position(EColumn.G, ELine.Eight)).WithColor(EColor.Black).WithBoard(Board).Build()); Board.AddPiece(RookBuilder.New().WithPosition(new Position(EColumn.H, ELine.Eight)).WithColor(EColor.Black).WithBoard(Board).Build()); }
void initpieces() { PieceBuilder pc; pc = new PawnBuilder(); whitePieces = new List <Piece>(); blackPieces = new List <Piece>(); for (int x = 0; x < 8; x++) { whitePieces.Add(pc.BuildPiece(true, x, 6, new PawnMovement())); b.board[x, 6].av = 1; blackPieces.Add(pc.BuildPiece(false, x, 1, new PawnMovement())); b.board[x, 1].av = 2; } pc = new RookBuilder(); whitePieces.Add(pc.BuildPiece(true, 0, 7, new RookMovement())); b.board[0, 7].av = 1; whitePieces.Add(pc.BuildPiece(true, 7, 7, new RookMovement())); b.board[7, 7].av = 1; blackPieces.Add(pc.BuildPiece(false, 0, 0, new RookMovement())); b.board[0, 0].av = 2; blackPieces.Add(pc.BuildPiece(false, 7, 0, new DefaultMovement())); b.board[7, 0].av = 2; pc = new KnightBuilder(); whitePieces.Add(pc.BuildPiece(true, 1, 7, new KnightMovement())); b.board[1, 7].av = 1; whitePieces.Add(pc.BuildPiece(true, 6, 7, new KnightMovement())); b.board[6, 7].av = 1; blackPieces.Add(pc.BuildPiece(false, 1, 0, new KnightMovement())); b.board[1, 0].av = 2; blackPieces.Add(pc.BuildPiece(false, 6, 0, new KnightMovement())); b.board[6, 0].av = 2; pc = new BishopBuilder(); whitePieces.Add(pc.BuildPiece(true, 2, 7, new BishopMovement())); b.board[2, 7].av = 1; whitePieces.Add(pc.BuildPiece(true, 5, 7, new BishopMovement())); b.board[5, 7].av = 1; blackPieces.Add(pc.BuildPiece(false, 2, 0, new BishopMovement())); b.board[2, 0].av = 2; blackPieces.Add(pc.BuildPiece(false, 5, 0, new BishopMovement())); b.board[5, 0].av = 2; pc = new QueenBuilder(); whitePieces.Add(pc.BuildPiece(true, 3, 7, new QueenMovement())); b.board[3, 7].av = 1; blackPieces.Add(pc.BuildPiece(false, 3, 0, new QueenMovement())); b.board[3, 0].av = 2; pc = new KingBuilder(); whitePieces.Add(pc.BuildPiece(true, 4, 7, new KingMovement())); b.board[4, 7].av = 1; blackPieces.Add(pc.BuildPiece(false, 4, 0, new KingMovement())); b.board[4, 0].av = 2; foreach (var w in whitePieces) { b.board[w.x, w.y].c = w.c; } foreach (var w in blackPieces) { b.board[w.x, w.y].c = w.c; } }
public void ShouldRegisterQuantityMove() { var pawn = PawnBuilder.New().Build(); pawn.Move(new Position(EColumn.B, ELine.Three)); pawn.Move(new Position(EColumn.B, ELine.Four)); Assert.True(pawn.QuantityMove == 2); }
public void ShouldNotKillNonExistentPiece(Position positionPieceToAddOnBoard, EColor colorPieceToAddOnBoard) { var board = BoardBuilder.New().Build(); var pieceToAddOnBoard = PawnBuilder.New().WithPosition(positionPieceToAddOnBoard).WithColor(colorPieceToAddOnBoard).Build(); board.KillPiece(pieceToAddOnBoard); var pieceIsNotDead = !board.DeadPieces.Any(p => p.Equals(pieceToAddOnBoard)); Assert.True(pieceIsNotDead); }
public void ShouldMove(Position actualPosition, Position newPosition, EColor color) { var board = BoardBuilder.New().Build(); board.ClearBoard(); var pawn = PawnBuilder.New().WithColor(color).WithPosition(actualPosition).WithBoard(board).Build(); board.AddPiece(pawn); var moved = pawn.Move(newPosition); Assert.True(moved && pawn.Position.Equals(newPosition) && pawn.QuantityMove == 1); }
public void ShouldAddPiece() { var board = BoardBuilder.New().Build(); board.ClearBoard(); var pawn = PawnBuilder.New().Build(); board.AddPiece(pawn); var existisPieceOnBoard = board.Pieces.Any(p => p.Equals(pawn)); Assert.True(existisPieceOnBoard); }
public void ShouldMoveWithPiecesOnBoard(Position positionPieceToAddBoard, EColor colorPieceToAddBoard, Position newPosition) { var board = BoardBuilder.New().Build(); board.ClearBoard(); var pieceToAddBoard = PawnBuilder.New().WithPosition(positionPieceToAddBoard).WithColor(colorPieceToAddBoard).WithBoard(board).Build(); board.AddPiece(pieceToAddBoard); var rook = RookBuilder.New().WithColor(EColor.White).WithPosition(new Position(EColumn.D, ELine.Four)).WithBoard(board).Build(); var moved = rook.Move(newPosition); Assert.True(moved && rook.Position.Equals(newPosition) && rook.QuantityMove > 0); }
public void ShouldNotMoveWithPiecesOnBoard(Position positionPieceToAddBoard, EColor colorPieceToAddBoard, Position actualPosition, EColor color, Position newPosition) { var board = BoardBuilder.New().Build(); board.ClearBoard(); var pieceToAddBoard = PawnBuilder.New().WithPosition(positionPieceToAddBoard).WithColor(colorPieceToAddBoard).WithBoard(board).Build(); board.AddPiece(pieceToAddBoard); var pawn = PawnBuilder.New().WithColor(color).WithPosition(actualPosition).WithBoard(board).Build(); var notMoved = !pawn.Move(newPosition); Assert.True(notMoved && pawn.Position.Equals(actualPosition) && pawn.QuantityMove == 0); }
public void ShouldUndoMove() { var board = BoardBuilder.New().Build(); board.ClearBoard(); var firstPosition = new Position(EColumn.B, ELine.Two); var pawn = PawnBuilder.New().WithPosition(firstPosition).WithBoard(board).Build(); board.AddPiece(pawn); var moved = pawn.Move(new Position(EColumn.B, ELine.Four)); pawn.UndoMove(); Assert.True(moved && pawn.Position.Equals(firstPosition) && pawn.QuantityMove == 0); }
public void ShouldKillPiece() { var board = BoardBuilder.New().Build(); board.ClearBoard(); var pawn = PawnBuilder.New().WithBoard(board).Build(); board.AddPiece(pawn); board.KillPiece(pawn); var removedPiecefromBoard = !board.Pieces.Any(p => p.Equals(pawn)); var pieceIsDead = board.DeadPieces.Any(p => p.Equals(pawn)); Assert.True(removedPiecefromBoard && pieceIsDead); }
public void ShouldNotAddSamePiece(Position positionPieceToAddOnBoard, EColor colorPieceToAddOnBoard) { var board = BoardBuilder.New().Build(); board.ClearBoard(); var pieceToAddOnBoard = PawnBuilder.New().WithPosition(positionPieceToAddOnBoard).WithColor(colorPieceToAddOnBoard).Build(); board.AddPiece(pieceToAddOnBoard); var newPiece = PawnBuilder.New().WithPosition(positionPieceToAddOnBoard).WithColor(colorPieceToAddOnBoard).Build();; board.AddPiece(newPiece); var notExistisPieceOnBoard = !board.Pieces.Any(p => p.Equals(newPiece)); Assert.True(notExistisPieceOnBoard); }
public void ShouldExchangePieceForAnother() { var board = BoardBuilder.New().Build(); var pawn = PawnBuilder.New().WithColor(EColor.White).WithBoard(board).Build(); var position = pawn.Position; board.AddPiece(pawn); var knight = KnightBuilder.New().WithColor(EColor.White).WithBoard(board).Build(); board.AddPiece(knight); board.KillPiece(knight); board.ExchangePieceForAnother(pawn, knight); var newKnight = board.GetPieceFromPosition(position); Assert.True(newKnight != null && newKnight.Position.Equals(position) && !board.Pieces.Any(p => p == knight) && !board.DeadPieces.Any(p => p == knight) && board.DeadPieces.Any(p => p == pawn)); }
public void ShouldClearBoard() { var board = BoardBuilder.New().Build(); var pawn1 = PawnBuilder.New().WithPosition(new Position(EColumn.A, ELine.Two)).WithBoard(board).Build(); board.AddPiece(pawn1); var pawn2 = PawnBuilder.New().WithPosition(new Position(EColumn.B, ELine.Two)).WithBoard(board).Build(); board.AddPiece(pawn2); var pawn3 = PawnBuilder.New().WithPosition(new Position(EColumn.C, ELine.Two)).WithBoard(board).Build(); board.AddPiece(pawn3); board.KillPiece(pawn3); board.ClearBoard(); var boardWasClean = board.Pieces.Count == 0 && board.DeadPieces.Count == 0; Assert.True(boardWasClean); }