void DoOnPause(PausingState state)
 {
     if (state == PausingState.Pausing)
         pauseGui.Visible = true;
     else
         pauseGui.Visible = false;
 }
Exemple #2
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 void PauseEvent(PausingState state)
 {
     Engine.SetAllSoundsPaused(state == PausingState.Pausing);
 }