Exemple #1
0
 // Update is called once per frame
 void Update()
 {
     if (gameObject.activeSelf && pauseMenuScript.WaitingOnAnyKeypress && pauseMenuScript.CurrentControl != string.Empty)
     {
         // We're decrementing here, so we'll match Joystick#Button# before JoystickButton#.
         for (KeyCode i = maxKeyCode; i >= minKeyCode; i--)
         {
             if (Input.GetKeyDown(i))
             {
                 if (pauseMenuScript.AddBinding(pauseMenuScript.CurrentControl, i))
                 {
                     gameObject.SetActive(false);
                     return;
                 }
             }
         }
     }
 }