// Use this for initialization void Start() { _gameOverScript = gameObject.GetComponent <GameOverFunctions> (); _pauseScript = gameObject.GetComponent <PauseFunctions>(); storeScript = gameObject.GetComponent <Store> (); if (_firstRun) { _coins = 0; Time.timeScale = 0; InitializeFancyItems(); _firstRun = false; toggleIsInteractive = true; runs = 1; save(true); load(); } else { mainMenu.SetActive(false); Time.timeScale = 1; } //death by laundry laundry = false; steel = false; dead = false; CheckFancyItems(); _timeAlive = Time.timeSinceLevelLoad; _tempCoins = 0; /*ScoreMenu*/ _coinsCollectedText = scoreMenu.transform.Find("Coins").transform.Find("CoinsText").GetComponent <Text> (); //_timeText = scoreMenu.GetComponentInChildren<Text> ();// transform.Find ("Text"); _image = scoreMenu.transform.Find("Coins").transform.Find("ImageParent").transform.Find("Image").GetComponent <Image> (); }
public void IsUnpaused_TimeScaleGreaterThanZero_False() { var priorTimeScale = Time.timeScale; Time.timeScale = 0.1f; Assert.IsTrue(PauseFunctions.IsGameUnpaused()); Time.timeScale = priorTimeScale; }
public void IsUnpaused_TimeScaleZero_True() { var priorTimeScale = Time.timeScale; Time.timeScale = 0.0f; Assert.IsFalse(PauseFunctions.IsGameUnpaused()); Time.timeScale = priorTimeScale; }