void Awake()
 {
     PauseController.EnablePausing(false);
     if (this.LevelGenManager != null)
     {
         this.LevelGenManager.AddUpdateDelegate(levelGenUpdate);
     }
 }
 public void LevelStartOut()
 {
     PauseController.EnablePausing(true);
     if (this.LevelIntroPanel != null)
     {
         this.LevelIntroPanel.GetComponent <Animator>().SetTrigger("LevelStartOut");
     }
 }
Exemple #3
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 public void EndLevel()
 {
     PauseController.EnablePausing(false);
     this.LevelCompletePanel.GetComponent <Animator>().SetTrigger("LevelCompleteIn");
     this.GetComponent <TimedCallbacks>().AddCallback(this, this.LevelCompleteOut, this.LevelCompleteScreenLength);
 }