/// <summary> /// starts with setting all highlights to false and sets the player to inactive. /// </summary> void Start() { pauseCommands = GetComponentInParent <PauseBehaviorScript>(); toSelect = BackGameButton; BackHighlight.enabled = true; QuitHighlight.enabled = false; #region OldStart /* * StartHighlight.enabled = true; * OptionsHighlight.enabled = false; * //*/ /* * QuitHighlight.enabled = false; * //*/ //StaticSpawnController.ActivatePlayer(playerIndex, false); #endregion }
void Start() { Instance = this; anim = GetComponent <Animation>(); recognizer = new GestureRecognizer(); recognizer.TappedEvent += (source, tapCount, ray) => { if (anim.isPlaying) { anim.Stop(); } else { anim.Play(); } }; recognizer.StartCapturingGestures(); }