public PatternStart AddPattern(Pattern pattern, int startTime, int id, int priority)
 {
     PatternStart pStart = new PatternStart(Simulation, _scene, id, startTime, pattern, priority);
     _endTime = Math.Max(_endTime, pStart.EndTime);
     _patternStarts.RemoveAll(start => start.Id == id);
     _patternStarts.Add(pStart);
     _patternStarts.Sort(PatternStart.StartTimeComparer);
     return pStart;
 }
Exemple #2
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        public override string GetStepParameters()
        {
            var parameters = new List <string>();

            parameters.Add(HatchLineAppearance != null ? HatchLineAppearance.ToStepValue() : "$");
            parameters.Add(StartOfNextHatchLine != null ? StartOfNextHatchLine.ToStepValue() : "$");
            parameters.Add(PointOfReferenceHatchLine != null ? PointOfReferenceHatchLine.ToStepValue() : "$");
            parameters.Add(PatternStart != null ? PatternStart.ToStepValue() : "$");
            parameters.Add(HatchLineAngle != null ? HatchLineAngle.ToStepValue() : "$");

            return(string.Join(", ", parameters.ToArray()));
        }