// Use this for initialization void Start() { dataController = GameObject.FindObjectOfType <DataController>(); PatternArray patternArray = FindObjectOfType <PatternArray>(); patternList = patternArray.GetUnlockedPatternList(); patternGrid = new Grid(2, 2, 3.5); updateOn = false; StartCoroutine(GetReady()); }
private void Awake() { if (instance != null && instance != this) { Destroy(this.gameObject); } else { instance = this; } DontDestroyOnLoad(gameObject); }
// Use this for initialization void Start() { dataController = GameObject.FindObjectOfType <DataController>(); PatternArray patternArray = FindObjectOfType <PatternArray>(); patternList = patternArray.GetUnlockedPatternList(); patternGrid = new Grid(4, 4, 1.9); updateOn = false; StartCoroutine(GetReady()); //CreatePattern(); //timer.ResumeTimer(); }
public static List <GameObject> CreateListOfPatterns(int x) { PatternArray patternArray = MonoBehaviour.FindObjectOfType <PatternArray>(); List <GameObject> patternList = patternArray.GetUnlockedPatternList(); patternList = ShuffleList(patternList); // išmaišomi visi raštai List <GameObject> patternsOfX = new List <GameObject>(); for (int i = 0; i < x; i++) { patternsOfX.Add(patternList[i]); } return(patternsOfX); }
// Use this for initialization void Start() { if (instance != null && instance != this) { Destroy(this.gameObject); } else { instance = this; } DontDestroyOnLoad(gameObject); dataController = GameObject.FindObjectOfType <DataController>(); patternArray = GameObject.FindObjectOfType <PatternArray>(); CheckForUnlockedPatterns(); // patikrina, kokie specialūs raštai buvo atrakinti }
//private int[] pat30; // Use this for initialization void Start() { //Define frame rate Application.targetFrameRate = 60; //Set UDPReceiver instance & Port number set udprcv = GetComponent<UDPReceiver> (); udprcv.PORT_SET_INIT (20321, 20322, 20323, 20324, 20326, 20327); //Set serialHandler serialHandler = GetComponent<SerialHandler> (); //Set indicatorSetter indicatorSetter = GetComponent<IndicatorSetter> (); //Set indicatorSetter stateMachine = GetComponent<StateMachine> (); //Set GetComponents (must be put here, or Start() function) box1 = systemObj1.GetComponent<Image>(); box2 = systemObj2.GetComponent<Image>(); box3 = systemObj3.GetComponent<Image>(); box4 = systemObj4.GetComponent<Image>(); //Indicators in pic text_Indicator1 = systemObj_I1.GetComponent<Text> (); text_Indicator2 = systemObj_I2.GetComponent<Text> (); text_Indicator3 = systemObj_I3.GetComponent<Text> (); text_Indicator4 = systemObj_I4.GetComponent<Text> (); box_Indicator1 = systemObj_boxI1.GetComponent<Text> (); box_Indicator2 = systemObj_boxI2.GetComponent<Text> (); box_Indicator3 = systemObj_boxI3.GetComponent<Text> (); box_Indicator4 = systemObj_boxI4.GetComponent<Text> (); text_MessageLog = systemObj_MessageLog.GetComponent<Text> (); //(For debug) text1 = systemObj5.GetComponent<Text> (); //text2 = systemObj6.GetComponent<Text> (); textA = systemObj7.GetComponent<Text> (); textB = systemObj8.GetComponent<Text> (); textC = systemObj9.GetComponent<Text> (); textD = systemObj10.GetComponent<Text> (); text_PORT1 = systemObj11.GetComponent<Text> (); text_PORT2 = systemObj12.GetComponent<Text> (); text_PORT3 = systemObj13.GetComponent<Text> (); text_PORT4 = systemObj14.GetComponent<Text> (); //text_PORT5 = systemObj15.GetComponent<Text> (); //Set BoxFlicker instance box_A = systemObj1.AddComponent<BoxFlicker>(); box_B = systemObj2.AddComponent<BoxFlicker>(); box_C = systemObj3.AddComponent<BoxFlicker>(); box_D = systemObj4.AddComponent<BoxFlicker>(); //Set patternArray patternArray = GetComponent<PatternArray> (); patA = patternArray.getPat7_sin_plus1(); patB = patternArray.getPat15(); patC = patternArray.getPat12_sin_plus1(); patD = patternArray.getPat20_sin_plus1(); //pat30 = patternArray.getPat30(); box_A.Setting (patA, box1); box_B.Setting (patB, box2); box_C.Setting (patC, box3); box_D.Setting (patD, box4); }
//private int[] pat30; // Use this for initialization void Start() { //Define frame rate Application.targetFrameRate = 60; //Set UDPReceiver instance & Port number set udprcv = GetComponent <UDPReceiver> (); udprcv.PORT_SET_INIT(20321, 20322, 20323, 20324, 20326, 20327); //Set serialHandler serialHandler = GetComponent <SerialHandler> (); //Set indicatorSetter indicatorSetter = GetComponent <IndicatorSetter> (); //Set indicatorSetter stateMachine = GetComponent <StateMachine> (); //Set GetComponents (must be put here, or Start() function) box1 = systemObj1.GetComponent <Image>(); box2 = systemObj2.GetComponent <Image>(); box3 = systemObj3.GetComponent <Image>(); box4 = systemObj4.GetComponent <Image>(); //Indicators in pic text_Indicator1 = systemObj_I1.GetComponent <Text> (); text_Indicator2 = systemObj_I2.GetComponent <Text> (); text_Indicator3 = systemObj_I3.GetComponent <Text> (); text_Indicator4 = systemObj_I4.GetComponent <Text> (); box_Indicator1 = systemObj_boxI1.GetComponent <Text> (); box_Indicator2 = systemObj_boxI2.GetComponent <Text> (); box_Indicator3 = systemObj_boxI3.GetComponent <Text> (); box_Indicator4 = systemObj_boxI4.GetComponent <Text> (); text_MessageLog = systemObj_MessageLog.GetComponent <Text> (); //(For debug) text1 = systemObj5.GetComponent <Text> (); //text2 = systemObj6.GetComponent<Text> (); textA = systemObj7.GetComponent <Text> (); textB = systemObj8.GetComponent <Text> (); textC = systemObj9.GetComponent <Text> (); textD = systemObj10.GetComponent <Text> (); text_PORT1 = systemObj11.GetComponent <Text> (); text_PORT2 = systemObj12.GetComponent <Text> (); text_PORT3 = systemObj13.GetComponent <Text> (); text_PORT4 = systemObj14.GetComponent <Text> (); //text_PORT5 = systemObj15.GetComponent<Text> (); //Set BoxFlicker instance box_A = systemObj1.AddComponent <BoxFlicker>(); box_B = systemObj2.AddComponent <BoxFlicker>(); box_C = systemObj3.AddComponent <BoxFlicker>(); box_D = systemObj4.AddComponent <BoxFlicker>(); //Set patternArray patternArray = GetComponent <PatternArray> (); patA = patternArray.getPat7_sin_plus1(); patB = patternArray.getPat15(); patC = patternArray.getPat12_sin_plus1(); patD = patternArray.getPat20_sin_plus1(); //pat30 = patternArray.getPat30(); box_A.Setting(patA, box1); box_B.Setting(patB, box2); box_C.Setting(patC, box3); box_D.Setting(patD, box4); }