private void Awake()
 {
     m_Player = GameObject.FindGameObjectWithTag(Constants.PLAYER_TAG);
     m_Agent  = GetComponent <NavMeshAgent>();
     m_Vision = GetComponent <PatrollerVision>();
 }
 void Awake()
 {
     m_Agent  = GetComponent <NavMeshAgent>();
     m_Vision = GetComponent <PatrollerVision>();
 }