private void FireGuns(Vector3 target) { heliAI.FireGun(target, ConVar.PatrolHelicopter.bulletAccuracy, true); heliAI.FireGun(target, ConVar.PatrolHelicopter.bulletAccuracy, false); }
public void FireGun() { _heliAI.FireGun(_target.transform.position + new Vector3(0f, 0.25f, 0f), PatrolHelicopter.bulletAccuracy, left); }