private void startCatching(int id, GameObject hero) { PatrolFollowAction action = PatrolFollowAction.GetAction(hero, 0.3f); patrols[id].GetComponent <PatrolData>().active = true; action_manager.RunAction(patrols[id], action, this.action_manager); //Debug.Log(id); }
// 追击 public void Follow(GameObject player, GameObject patrol) { this.follow = PatrolFollowAction.GetAction(player); this.RunAction(patrol, follow, this); }
// 追击 public void Follow(GameObject player, GameObject patrol) { this.follow = PatrolFollowAction.GetAction(player); Debug.Log("PatrolActionManager.Follow()"); this.RunAction(patrol, follow, this); }