public void followPlayer()
 {
     //following
     if (target.position.y < transform.position.y + 2.0f)
     {
         if (target.position.x > transform.position.x && !patrol.isFacingRight)
         {
             patrol.Flip();
         }
         if (target.position.x < transform.position.x && patrol.isFacingRight)
         {
             patrol.Flip();
         }
     }
 }