public bool UpdateObject(PathsForBuy path) { return(_connection.Update(path) == 1); }
//заполнение массивов игроков, улиц, частей улиц и зданий, исходя из данных в базе данных public void GetEverithing() { players = new NetworkPlayer[dataService.getPlayers().Count + 1]; builds = new NetworkBuild[dataService.getBuilds().Count + 1]; streets = new NetworkStreet[dataService.getStreets().Count + 1]; paths = new NetworkStreetPath[dataService.getStreetPaths().Count + 1]; pathForBuys = new List <NetworkPathForBuy>(); govermentPaths = new List <NetworkGovermentPath>(); foreach (Streets streetse in dataService.getStreets()) { List <StreetPaths> streetPathses = dataService.getAllPathsOfStreet(streetse.IdStreet); int[] pathses = new int[streetPathses.Count]; int k = 0; foreach (StreetPaths streetPathse in streetPathses) { PathsForBuy ifExist = dataService.getPathForBuyById(streetPathse.IdStreetPath); if (ifExist != null) { List <Builds> buildses = dataService.getBuildsOnTheStreet(streetPathse.IdStreetPath); int[] buildes = new int[buildses.Count]; int i = 0; foreach (Builds buildse in buildses) { builds[buildse.IdBuild] = buildse.getNetworkBuild(); buildes[i] = buildse.IdBuild; i++; } paths[streetPathse.IdStreetPath] = ifExist.GetNetworkPathForBuy(streetPathse, buildes); pathForBuys.Add(ifExist.GetNetworkPathForBuy(streetPathse, buildes)); } else { List <Events> eventses = dataService.getEventsOnTheStreet(streetPathse.IdStreetPath); Event[] events = new Event[eventses.Count]; int j = 0; if (!streetPathse.NameOfPrefab.Equals("Court")) { events = new Event[eventses.Count + 1]; j++; } foreach (Events eventse in eventses) { events[j] = eventse.GetEvent(); j++; } paths[streetPathse.IdStreetPath] = streetPathse.GetNetworkGovermentPath(events); if (streetPathse.NameOfPrefab.Equals("Court")) { court = streetPathse.GetNetworkGovermentPath(events); } govermentPaths.Add(streetPathse.GetNetworkGovermentPath(events)); } pathses[k] = streetPathse.IdStreetPath; k++; } streets[streetse.IdStreet] = streetse.GetNetworkStreet(pathses); } foreach (Players player in dataService.getPlayers()) { players[player.IdPlayer] = player.GetNetworkPlayer(); } players[0] = new NetworkPlayer(); streets[0] = new NetworkStreet(0, "", "", new int[1]); paths[0] = new NetworkStreetPath(0, "", 0, 0, Vector3.zero, Vector3.zero, false, ""); builds[0] = new NetworkBuild(0, "", "", 0, 0, false, 0, 0); }