Exemple #1
0
    // Methods here
    private void Update()
    {
        switch (fsm)
        {
        case FSM.Game:
            if (Input.GetMouseButtonDown(1))
            {
                RaycastHit hit;
                Ray        ray = Camera.main.ScreenPointToRay(Input.mousePosition);
                if (Physics.Raycast(ray, out hit, Mathf.Infinity, controlMask))
                {
                    if (hit.transform.gameObject.tag == "Interactable")
                    {
                        Interactable target;
                        Vector2      destination = Vector2.zero;
                        target = hit.transform.gameObject.GetComponent <Interactable>();
                        switch (role)
                        {
                        case Role.Waiter:
                            destination = target.WaiterSpot;
                            break;

                        case Role.Chef:
                            destination = target.ChefSpot;
                            break;

                        case Role.Manager:
                            destination = target.ManagerSpot;
                            break;
                        }
                        if (destination == Vector2.zero)
                        {
                            return;
                        }
                        pathfindingAgent.MoveToTarget(destination, null);
                    }
                    else
                    {
                        pathfindingAgent.MoveToTarget(hit.point, null);
                    }
                }
            }
            if (Input.GetMouseButtonDown(0))
            {
                RaycastHit hit;
                Ray        ray = Camera.main.ScreenPointToRay(Input.mousePosition);
                if (Physics.Raycast(ray, out hit, Mathf.Infinity, controlMask))
                {
                    if (hit.transform.gameObject.tag == "Interactable")
                    {
                        Interactable target;
                        Vector2      destination = Vector2.zero;
                        target = hit.transform.gameObject.GetComponent <Interactable>();
                        print(hit.transform.gameObject.name);
                        Action onReachedAction = null;
                        switch (role)
                        {
                        case Role.Waiter:
                            destination     = target.WaiterSpot;
                            onReachedAction = target.Interact;
                            break;

                        case Role.Chef:
                            destination     = target.ChefSpot;
                            onReachedAction = target.Interact;
                            break;

                        case Role.Manager:
                            destination     = target.ManagerSpot;
                            onReachedAction = target.Interact;
                            break;
                        }
                        if (destination == Vector2.zero)
                        {
                            return;
                        }
                        pathfindingAgent.MoveToTarget(destination, onReachedAction);
                    }
                    else
                    {
                        pathfindingAgent.MoveToTarget(hit.point, null);
                    }
                }
            }
            break;
        }
    }