// Use this for initialization void Start() { myFacing = Pathfinding.Direction.South; currHP = maxHP; currMP = maxMP; aStar = GameObject.FindGameObjectWithTag("A*"); battleGrid = aStar.GetComponent <AStarGrid>().battleGrid; onHitManager = GameObject.FindGameObjectWithTag("GameManager").GetComponent <OnHitEffects>(); selector = GameObject.FindGameObjectWithTag("GameManager").GetComponent <SelectionManager>(); unitAttackMenu = GameObject.FindGameObjectWithTag("AttackMenu").GetComponent <AttackMenuScript>(); }
public void InitiateMovement(Pathfinding.Direction moveDir) { switch (moveDir) { case Pathfinding.Direction.North: { //Debug.Log("Moved " + moveDir); transform.position = battleGrid[Mathf.RoundToInt(transform.position.x - 1), Mathf.RoundToInt(transform.position.y)].transform.position; myFacing = moveDir; break; } case Pathfinding.Direction.NorthEast: { //Debug.Log("Moved " + moveDir); transform.position = battleGrid[Mathf.RoundToInt(transform.position.x), Mathf.RoundToInt(transform.position.y)].transform.position; myFacing = moveDir; break; } case Pathfinding.Direction.NorthWest: { //Debug.Log("Moved " + moveDir); transform.position = battleGrid[Mathf.RoundToInt(transform.position.x - 2), Mathf.RoundToInt(transform.position.y)].transform.position; myFacing = moveDir; break; } case Pathfinding.Direction.West: { //Debug.Log("Moved " + moveDir); transform.position = battleGrid[Mathf.RoundToInt(transform.position.x - 2), Mathf.RoundToInt(transform.position.y - 1)].transform.position; myFacing = moveDir; break; } case Pathfinding.Direction.East: { //Debug.Log("Moved " + moveDir); transform.position = battleGrid[Mathf.RoundToInt(transform.position.x), Mathf.RoundToInt(transform.position.y - 1)].transform.position; myFacing = moveDir; break; } case Pathfinding.Direction.South: { //Debug.Log("Moved " + moveDir); transform.position = battleGrid[Mathf.RoundToInt(transform.position.x - 1), Mathf.RoundToInt(transform.position.y - 2)].transform.position; myFacing = moveDir; break; } case Pathfinding.Direction.SouthEast: { //Debug.Log("Moved " + moveDir); transform.position = battleGrid[Mathf.RoundToInt(transform.position.x), Mathf.RoundToInt(transform.position.y - 2)].transform.position; myFacing = moveDir; break; } case Pathfinding.Direction.SouthWest: { //Debug.Log("Moved " + moveDir); transform.position = battleGrid[Mathf.RoundToInt(transform.position.x - 2), Mathf.RoundToInt(transform.position.y - 2)].transform.position; myFacing = moveDir; break; } } }