Exemple #1
0
        private void ResetBoard() //generates a new map, pathfinder and grid
        {
            start  = new Point(0, 0);
            finish = new Point(xcells - 1, ycells - 1);

            path.Clear();
            while (path.Count == 0) //to prevent a blocked grid from generating
            {
                Map = GenerateRandomMap(xcells, ycells);

                pathfinder = new Pathfinder2(Map, start, finish, false);
                path       = pathfinder.FindPath();
            }

            myGrid    = new Grid(GetDrawRectangle(), Map.GetLength(0), Map.GetLength(1));
            reqRedraw = true;

            MyPlayer = new Player(start, this);
            enemies.Clear();
            for (int i = 0; i <= (xcells / 2 - 3); i++) //creates new enemies
            {
                Point ePoint = CreateRandomEnemy();
                Map[ePoint.X, ePoint.Y] = true;
            }

            this.Invalidate(); //to trigger redrawing of the form
        }
Exemple #2
0
 public void Detected(Point at) //runs when detects the player in Main
 {
     if (!at.Equals(goal))      //when the goal is changed
     {
         Active  = true;
         goal    = at;                                             //sets goal to new point
         pfinder = new Pathfinder2(form.Map, Location, at, false); //finds new path
         Path    = new Queue <Point>(pfinder.FindPath());
         if (Path.Count > 0)
         {
             Path.Dequeue(); //remove the top of the list since the first node is the enemy's location
         }
     }
 }
Exemple #3
0
        private void ResetBoard(bool[,] _map, Point _player, List <Point> _enemies) //resets board to loaded file
        {
            path.Clear();
            Map = _map;

            pathfinder = new Pathfinder2(Map, _player, finish, false);
            path       = pathfinder.FindPath();

            myGrid    = new Grid(GetDrawRectangle(), Map.GetLength(0), Map.GetLength(1));
            reqRedraw = true;

            MyPlayer = new Player(_player, this);

            enemies.Clear();
            foreach (Point p in _enemies) //creates new enemies
            {
                CreateEnemy(p);
                Map[p.X, p.Y] = true;
            }

            this.Invalidate(); //to trigger redrawing of the form
        }