Exemple #1
0
        List <Rect> SplitGeometryIntoRectangles(CanvasGeometry geometry, float rectangleHeight, CanvasControl sender)
        {
            List <Rect> result = new List <Rect>();

            var    geometryBounds = geometry.ComputeBounds();
            double left           = geometryBounds.X;
            double top            = geometryBounds.Y;
            double y = top;

            while (y < geometryBounds.Bottom)
            {
                var lineRegion         = new Rect(left, y, geometryBounds.Width, rectangleHeight);
                var lineRegionGeometry = CanvasGeometry.CreateRectangle(sender, lineRegion);
                var compareResult      = geometry.CompareWith(lineRegionGeometry);

                if (compareResult == CanvasGeometryRelation.Contains)
                {
                    // The whole line fits.
                    result.Add(lineRegion);
                }
                else if (compareResult == CanvasGeometryRelation.Disjoint)
                {
                    // The line doesn't fit, so skip it.
                }
                else if (compareResult == CanvasGeometryRelation.Overlap)
                {
                    var intersection = geometry.CombineWith(lineRegionGeometry, Matrix3x2.Identity, CanvasGeometryCombine.Intersect);

                    PathReader pathReader = new PathReader(lineRegion);
                    intersection.Simplify(CanvasGeometrySimplification.Lines).SendPathTo(pathReader);

                    var rectangles = pathReader.GetRectangles();
                    rectangles.Sort(new RectangleComparer(CurrentTextDirection == TextDirection.RightToLeft));
                    result.AddRange(rectangles);
                }

                y += rectangleHeight;
            }

            return(result);
        }