private void Init() { PathInsideMovementArea = gameObject.AddComponent <LineRenderer>(); PathInsideMovementArea.SetWidth(0.1f, 0.1f); PathInsideMovementArea.material = (Material)Resources.Load("Black"); PathOutOfMovementArea = transform.GetChild(0).gameObject.AddComponent <LineRenderer>(); PathOutOfMovementArea.SetWidth(0.1f, 0.1f); PathOutOfMovementArea.material = (Material)Resources.Load("Red"); SetLineRenderToNull(); DisableLineRenderer(); }
private void SetLineRenderToNull() { PathInsideMovementArea.SetVertexCount(0); PathOutOfMovementArea.SetVertexCount(0); }