private void Awake() { autopilot = GetComponent <Autopilot>(); navigator = GetComponent <PathNavigator>(); pathObservations = GetComponent <PathObservations>(); logToConsole = false; lastUndersteerError = 0f; navigator.Reset(); CreateProfile(); }
private void Awake() { navigator = GetComponent <PathNavigator>(); body = GetComponent <Rigidbody>(); observations = GetComponent <PathObservations>(); if (!observations) { observations = gameObject.AddComponent <PathObservations>(); } vehicle = GetComponent <Vehicle>(); }