private Tile CreateEnemy(Vector3 position)
        {
            PathMoveTile enemy = (PathMoveTile)drawnActors["EnemyTile"];

            enemy = enemy.Clone() as PathMoveTile;
            enemy?.InitializeCollision(position, 0.7f);
            if (enemy != null)
            {
                enemy.ID += id++;
            }
            objectManager.Add(enemy);
            return(enemy);
        }
        private Tile CreateDoorTile(Vector3 position)
        {
            PathMoveTile doorTile = (PathMoveTile)drawnActors["DoorTile"];

            doorTile = doorTile.Clone() as PathMoveTile;
            doorTile?.InitializeCollision(position, 0.9f);
            if (doorTile != null)
            {
                doorTile.ID += id++;
            }
            objectManager.Add(doorTile);
            return(doorTile);
        }