public Vector3 GetWaypointPosition() { Vector3 localPos = pathMagic.waypoints[pathMagic.GetCurrentWaypoint() + 1].position; Vector3 globalPos = transform.position + localPos; return(globalPos); }
// Update is called once per frame void Update() { Debug.Log(magic.GetCurrentWaypoint()); magic.waypoints[0].position.x = 0; }