public void InitializeStartingPath() { int seed = (int)(System.DateTime.Now - new System.DateTime(2017, 1, 1)).TotalSeconds; //int seed = 33923864; Random.InitState(seed); //Debug.Log(seed); PathGraph graph = FindObjectOfType <PathGraph>(); if (graph.finishNode) { SetCoreMat(graph.finishNode.gameObject, coreMaterial); } PathGraph.RandomPath randomPath = graph.GetRandomPath(targetPathLength); graph.startNode = randomPath.startNode; graph.finishNode = randomPath.finishNode; // Debug.Log("CanReachFinish: " + graph.CanReachFinish()); // Debug.Log("pathEdges: " + randomPath.pathEdges.Count); foreach (PathEdge edge in graph.edges) { edge.tendril.gameObject.SetActive(true); edge.tendril.SetTraversable(false); } foreach (PathEdge edge in randomPath.pathEdges) { edge.tendril.SetTraversable(true); } SetCoreMat(graph.finishNode.gameObject, finishLineCoreMaterial); EventBus.PublishEvent(new GraphConfiguredEvent(graph)); }