static void Init() { PathFixer window = (PathFixer)EditorWindow.GetWindow(typeof(PathFixer)); window.minSize = new Vector2(20, 100); window.Show(); }
public void ShouldCorrectPath() { var cut = new PathFixer(); var entries = cut.GetPathEntries(); var distinctEntries = entries.Distinct(); cut.SetPath(distinctEntries.ToArray()); }
private static void Init() { // PathFixer 창 객체를 얻습니다. PathFixer window = GetWindow(typeof(PathFixer)) as PathFixer; // 창의 최소 크기를 설정합니다. window.minSize = new UnityEngine.Vector2(20, 100); // 생성된 창을 표시합니다. window.Show(); }
private static void Init() { PathFixer window = EditorWindow.GetWindow(typeof(PathFixer)) as PathFixer; window.minSize = new Vector2(20, 100); }