private void GUICallback(SceneView sceneview) { SpeedControlMover_COMPLETED obj = target as SpeedControlMover_COMPLETED; if (obj == null) { return; } PathDrawUtility.DrawCatmullPath(obj.points, MathUtility.Catmull, obj.samples); }
private void GUICallback(SceneView sceneview) { BezierMover_COMPLETED obj = target as BezierMover_COMPLETED; if (obj == null) { return; } PathDrawUtility.DrawBezierPath(obj.points, BezierDemo_COMPLETED.Bezier3, samples); }
private void GUICallback(SceneView sceneview) { CatmullMover_COMPLETED obj = target as CatmullMover_COMPLETED; if (obj == null) { return; } PathDrawUtility.DrawCatmullPath(obj.points, CatmullDemo_COMPLETED.Catmull, samples); }