public void DistanceToLine_LineAndPointInserted_CorrectDistanceReturned()
        {
            Vector3 lineStart = new Vector3 {
                X = 0, Y = 0, Z = 0
            };
            Vector3 lineEnd = new Vector3 {
                X = 0, Y = -1, Z = 0
            };
            Vector3 point = new Vector3 {
                X = 0.5f, Y = -0.5f, Z = 0
            };

            float result = uut.DistanceToLine(lineStart, lineEnd, point);

            Assert.AreEqual(0.5f, result);
        }