Exemple #1
0
            public void ShouldAddPathIfNotAlreadyPresent()
            {
                // Given
                PathCollection collection = new PathCollection();

                collection.Add(_upperCaseB);

                // When
                collection.Add(_upperCaseA);

                // Then
                Assert.AreEqual(2, collection.Count);
            }
Exemple #2
0
            public void ShouldRespectFileSystemCaseSensitivityWhenAddingPath(bool caseSensitive, int expectedCount)
            {
                // Given
                PathCollection <TPath> collection = new PathCollection <TPath>();

                collection.Add(_upperCaseA);

                // When
                collection.Add(_lowerCaseA);

                // Then
                Assert.AreEqual(expectedCount, collection.Count);
            }
Exemple #3
0
 private void RecalculateAllPaths()
 {
     PathCollection.Clear();
     foreach (var start in StructureManager)
     {
         if (!PathCollection.ContainsKey(start.Position))
         {
             PathCollection.Add(start.Position, new Dictionary <HexagonNode, Path>());
         }
         foreach (var destination in StructureManager)
         {
             try
             {
                 if (!PathCollection[start.Position].ContainsKey(destination.Position))
                 {
                     Path path = new Path(PathFinding.AStar(start.Position, destination.Position).ToArray());
                     AddPath(path);
                     if (path.AllHops.Count > 2)
                     {
                         var containedPaths = path.GetContainedPaths();
                         foreach (var containedPath in containedPaths)
                         {
                             AddPath(containedPath);
                         }
                     }
                 }
             }
             catch (NoPathFoundException <HexagonNode> ) { }
         }
     }
 }
Exemple #4
0
 private void AddSelect(string name)
 {
     if (IsValid(name))
     {
         _selects.Add(name);
     }
 }
Exemple #5
0
 /// <summary>
 /// Include properties from expand model.
 /// </summary>
 /// <param name="include">Properties to include.</param>
 public void Include(params Expression <Func <TExpandModel, ExpandableEntity> >[] include)
 {
     foreach (var expression in include)
     {
         var body = expression.Body.ToString();
         var path = body.Remove(0, body.IndexOf(".", StringComparison.Ordinal) + 1);
         _expands.Add(path);
     }
 }
        public static string ProcessArgs(Project project, string args)
        {
            lastFileFromTemplate = QuickGenerator.QuickSettings.GenerateClass.LastFileFromTemplate;
            lastFileOptions = QuickGenerator.QuickSettings.GenerateClass.LastFileOptions;

            if (lastFileFromTemplate != null)
            {
                string fileName = Path.GetFileNameWithoutExtension(lastFileFromTemplate);

                args = args.Replace("$(FileName)", fileName);

                if (args.Contains("$(FileNameWithPackage)") || args.Contains("$(Package)"))
                {
                    string package = "";
                    string path = lastFileFromTemplate;

                    // Find closest parent

                    string classpath="";
                    if(project!=null)
                    classpath = project.AbsoluteClasspaths.GetClosestParent(path);

                    // Can't find parent, look in global classpaths
                    if (classpath == null)
                    {
                        PathCollection globalPaths = new PathCollection();
                        foreach (string cp in ProjectManager.PluginMain.Settings.GlobalClasspaths)
                            globalPaths.Add(cp);
                        classpath = globalPaths.GetClosestParent(path);
                    }
                    if (classpath != null)
                    {
                        if (project != null)
                        {
                            // Parse package name from path
                            package = Path.GetDirectoryName(ProjectPaths.GetRelativePath(classpath, path));
                            package = package.Replace(Path.DirectorySeparatorChar, '.');
                        }
                    }

                    args = args.Replace("$(Package)", package);

                    if (package.Length!=0)
                        args = args.Replace("$(FileNameWithPackage)", package + "." + fileName);
                    else
                        args = args.Replace("$(FileNameWithPackage)", fileName);

                    if (lastFileOptions != null)
                    {
                        args = ProcessFileTemplate(args);
                        if (processOnSwitch == null) lastFileOptions = null;
                    }
                }
                lastFileFromTemplate = null;
            }
            return args;
        }
                public void Should_Respect_File_System_Case_Sensitivity_When_Adding_DirectoryPath(bool caseSensitive, int expectedCount)
                {
                    // Given
                    var collection = new PathCollection(new DirectoryPath[] { "A" }, new PathComparer(caseSensitive));

                    // When
                    collection.Add(new DirectoryPath("a"));

                    // Then
                    collection.Count.ShouldBe(expectedCount);
                }
                public void Should_Add_DirectoryPath_If_Not_Already_Present()
                {
                    // Given
                    var collection = new PathCollection(new DirectoryPath[] { "A" }, new PathComparer(false));

                    // When
                    collection.Add(new DirectoryPath("B"));

                    // Then
                    collection.Count.ShouldBe(2);
                }
                public void Should_Respect_File_System_Case_Sensitivity_When_Adding_FilePaths(bool caseSensitive, int expectedCount)
                {
                    // Given
                    var collection = new PathCollection(new FilePath[] { "A.TXT", "B.TXT" }, new PathComparer(caseSensitive));

                    // When
                    collection.Add(new FilePath[] { "a.txt", "b.txt", "c.txt" });

                    // Then
                    collection.Count.ShouldBe(expectedCount);
                }
                public void Should_Throw_If_Paths_Is_Null()
                {
                    // Given
                    var collection = new PathCollection();

                    // When
                    var result = Record.Exception(() => collection.Add((IEnumerable <FilePath>)null));

                    // Then
                    AssertEx.IsArgumentNullException(result, "paths");
                }
Exemple #11
0
                public void Should_Add_FilePath_If_Not_Already_Present()
                {
                    // Given
                    var collection = new PathCollection(new FilePath[] { "A.txt" }, new PathComparer(false));

                    // When
                    collection.Add(new FilePath("B.txt"));

                    // Then
                    Assert.Equal(2, collection.Count);
                }
Exemple #12
0
                public void Should_Respect_File_System_Case_Sensitivity_When_Adding_FilePath(bool caseSensitive, int expectedCount)
                {
                    // Given
                    var collection = new PathCollection(new FilePath[] { "A.TXT" }, new PathComparer(caseSensitive));

                    // When
                    collection.Add(new FilePath("a.txt"));

                    // Then
                    Assert.Equal(expectedCount, collection.Count);
                }
Exemple #13
0
                public void Should_Add_FilePaths_That_Are_Not_Present()
                {
                    // Given
                    var collection = new PathCollection(new FilePath[] { "A.txt", "B.txt" }, new PathComparer(false));

                    // When
                    collection.Add(new FilePath[] { "A.txt", "B.txt", "C.txt" });

                    // Then
                    Assert.Equal(3, collection.Count);
                }
Exemple #14
0
                public void Should_Respect_File_System_Case_Sensitivity_When_Adding_DirectoryPaths(bool caseSensitive, int expectedCount)
                {
                    // Given
                    var collection = new PathCollection(new DirectoryPath[] { "A", "B" }, new PathComparer(caseSensitive));

                    // When
                    collection.Add(new DirectoryPath[] { "a", "b", "c" });

                    // Then
                    Assert.Equal(expectedCount, collection.Count);
                }
Exemple #15
0
                public void Should_Add_DirectoryPaths_That_Are_Not_Present()
                {
                    // Given
                    var collection = new PathCollection(new DirectoryPath[] { "A", "B" }, new PathComparer(false));

                    // When
                    collection.Add(new DirectoryPath[] { "A", "B", "C" });

                    // Then
                    Assert.Equal(3, collection.Count);
                }
Exemple #16
0
 private void AddPath(Path path)
 {
     if (!PathCollection.ContainsKey(path.Start))
     {
         PathCollection.Add(path.Start, new Dictionary <HexagonNode, Path>());
     }
     if (!PathCollection[path.Start].ContainsKey(path.Destination))
     {
         PathCollection[path.Start].Add(path.Destination, path);
     }
 }
                public void Should_Throw_If_Paths_Is_Null()
                {
                    // Given
                    var collection = new PathCollection();

                    // When
                    var result = Record.Exception(() => collection.Add((IEnumerable <FilePath>)null));

                    // Then
                    result.ShouldBeOfType <ArgumentNullException>()
                    .And().ParamName.ShouldBe("paths");
                }
Exemple #18
0
        public string ProcessArgs(Project project, string args)
        {
            if (lastFileFromTemplate != null)
            {
                string fileName = Path.GetFileNameWithoutExtension(lastFileFromTemplate);

                args = args.Replace("$(FileName)", fileName);

                if (args.Contains("$(FileNameWithPackage)") || args.Contains("$(Package)"))
                {
                    string package = "";
                    string path    = lastFileFromTemplate;

                    // Find closest parent
                    string classpath = project.AbsoluteClasspaths.GetClosestParent(path);

                    // Can't find parent, look in global classpaths
                    if (classpath == null)
                    {
                        PathCollection globalPaths = new PathCollection();
                        foreach (string cp in PluginMain.Settings.GlobalClasspaths)
                        {
                            globalPaths.Add(cp);
                        }
                        classpath = globalPaths.GetClosestParent(path);
                    }
                    if (classpath != null)
                    {
                        // Parse package name from path
                        package = Path.GetDirectoryName(ProjectPaths.GetRelativePath(classpath, path));
                        package = package.Replace(Path.DirectorySeparatorChar, '.');
                    }

                    if (package == "")
                    {
                        args = args.Replace(" $(Package)", "");
                    }
                    args = args.Replace("$(Package)", package);

                    if (package != "")
                    {
                        args = args.Replace("$(FileNameWithPackage)", package + "." + fileName);
                    }
                    else
                    {
                        args = args.Replace("$(FileNameWithPackage)", fileName);
                    }
                }
            }
            return(args);
        }
Exemple #19
0
        public void GetFullPath_should_provide_rooted_path_when_relative_directory_is_Added()
        {
            string dotNetDir = Path.GetDirectoryName(Process.GetCurrentProcess().MainModule.FileName);

            string[] files = { "fileA", "fileB" };

            var pc = new PathCollection {
                FileSystem = new TestFileSystem(),
            };

            pc.Add("relativeDirectory");

            var path = pc.GetFullPath("fileB");

            Assert.Equal("/working/relativeDirectory/fileB", path);
        }
Exemple #20
0
        protected override void ProcessResource(PathCollection aPaths)
        {
            var files = GetXmlFiles(Directories.Paths);

            if (files.Any())
            {
                OnCategoryProcessing(ResourceTypes.Paths);
                var previous = SetCurrentDirectory(Directories.Paths);

                foreach (var file in files)
                {
                    var document = LoadXml(file);

                    if (document != null)
                    {
                        var path = new Path()
                        {
                            Name           = GetElement(document, "Name").Value,
                            ID             = GetElementValue <int>(document, "ID"),
                            BackgroundRoom = GetElementValue <int>(document, "BackgroundRoom"),
                            ConnectionKind = GetElementValue <ConnectionKinds>(document, "ConnectionKind"),
                            Closed         = GetElementValue <bool>(document, "Closed"),
                            Precision      = GetElementValue <byte>(document, "Precision"),
                            SnapX          = GetElementValue <int>(document, "SnapX"),
                            SnapY          = GetElementValue <int>(document, "SnapY")
                        };

                        path.Points.AddRange(from element in document.Element("Points").Elements("Point")
                                             select new Path.Point()
                        {
                            X     = GetElementValue <double>(element, "X"),
                            Y     = GetElementValue <double>(element, "Y"),
                            Speed = GetElementValue <double>(element, "Speed")
                        });

                        aPaths.Add(path);
                    }

                    OnAbortProcessingCallback();
                }

                OnCategoryProcessed(ResourceTypes.Paths);
                SetCurrentDirectory(previous);
            }
        }
Exemple #21
0
        public PathCollection GetCheckedFileNames()
        {
            PathCollection fileList = new PathCollection();

            for (int i = 0; i < listViewFiles.Groups.Count; i++)
            {
                fileList.Add(listViewFiles.Groups[i].Name, new SortedSet <string>());

                for (int j = 0; j < listViewFiles.Groups[i].Items.Count; j++)
                {
                    if (listViewFiles.Groups[i].Items[j].Checked)
                    {
                        fileList[listViewFiles.Groups[i].Name].Add(listViewFiles.Groups[i].Items[j].SubItems[1].Text);
                    }
                }
            }
            return(fileList);
        }
Exemple #22
0
        private static PathCollection CreatePathCollection(List <string> types, List <string> names, List <string> regexes, List <string> excludeParameter)
        {
            var paths = new PathCollection();

            for (var i = 0; i < types.Count; ++i)
            {
                if (types[i] != "Include" && types[i] != "Exclude")
                {
                    throw new HmacInvalidConfigException(
                              "AppSetting Dragon.Security.Hmac.PathTypes is invalid, allowed values are: Include, Exclude");
                }

                var type = types[i] == "Include" ? PathConfig.PathType.Include : PathConfig.PathType.Exclude;
                paths.Add(new PathConfig
                {
                    Type = type,
                    Name = names[i],
                    Path = regexes[i],
                    ExcludeParameters = excludeParameter.Any() ? excludeParameter[i] : ""
                });
            }

            return(paths);
        }
        public void AddClass(Project project, string inDirectory)
        {
            string caption     = "Add New Class";
            string label       = "Class Name:";
            string defaultLine = "NewClass";

            LineEntryDialog dialog = new LineEntryDialog(caption, label, defaultLine);

            if (dialog.ShowDialog() == DialogResult.OK)
            {
                try
                {
                    string name = Path.GetFileNameWithoutExtension(dialog.Line);
                    string path = Path.Combine(inDirectory, name + ".as");
                    OnFileCreated(path);

                    // figure out the best classpath to build from
                    string classpath = project.AbsoluteClasspaths.GetClosestParent(path);

                    // no luck?  try the global classpaths!
                    if (classpath == null)
                    {
                        PathCollection globalPaths = new PathCollection();
                        foreach (string cp in Settings.GlobalClasspaths.Split(';'))
                        {
                            globalPaths.Add(cp);
                        }
                        classpath = globalPaths.GetClosestParent(path);
                    }

                    // still no luck?  nothing else we can do
                    if (classpath == null)
                    {
                        throw new Exception("An appropriate project classpath could not be located to create the class from.");
                    }

                    // figure out the full class name cleverly
                    string className = PathHelper.GetRelativePath(classpath, path);
                    className = className.Replace(".as", "");
                    className = className.Replace(Path.DirectorySeparatorChar, '.');

                    string constructor = className;
                    int    p           = className.LastIndexOf('.');
                    if (p >= 0)
                    {
                        constructor = className.Substring(p + 1);
                    }

                    // MIKA: DETECT EOL AND ENCODING
                    Encoding encoding  = this.fdActions.GetDefaultEncoding();
                    string   eolMarker = this.fdActions.GetDefaultEOLMarker();

                    using (FileStream stream = File.Open(path, FileMode.CreateNew))
                    {
                        StreamWriter writer = new StreamWriter(stream, encoding);
                        string       code   = eolMarker;
                        code += "class " + className + eolMarker;
                        code += "{" + eolMarker;
                        code += "\tfunction " + constructor + "()" + eolMarker;
                        code += "\t{" + eolMarker;
                        code += "\t\t";
                        DocumentSeekRequest = code.Length;
                        code += eolMarker;
                        code += "\t}" + eolMarker;
                        code += "}" + eolMarker;
                        writer.Write(code);
                        writer.Flush();
                    }
                    OpenFile(path);
                }
                catch (Exception exception)
                {
                    ErrorHandler.ShowInfo("Could not add the class: " + exception.Message);
                }
            }
        }
Exemple #24
0
        public string ProcessArgs(Project project, string args)
        {
            if (lastFileFromTemplate != null)
            {
                string fileName = Path.GetFileNameWithoutExtension(lastFileFromTemplate);

                args = args.Replace("$(FileName)", fileName);

                if (args.Contains("$(FileNameWithPackage)") || args.Contains("$(Package)"))
                {
                    string package = "";
                    string path = lastFileFromTemplate;

                    // Find closest parent
                    string classpath = project.AbsoluteClasspaths.GetClosestParent(path);

                    // Can't find parent, look in global classpaths
                    if (classpath == null)
                    {
                        PathCollection globalPaths = new PathCollection();
                        foreach (string cp in ProjectManager.PluginMain.Settings.GlobalClasspaths)
                            globalPaths.Add(cp);
                        classpath = globalPaths.GetClosestParent(path);
                    }
                    if (classpath != null)
                    {
                        // Parse package name from path
                        package = Path.GetDirectoryName(ProjectPaths.GetRelativePath(classpath, path));
                        package = package.Replace(Path.DirectorySeparatorChar, '.');
                    }

                    args = args.Replace("$(Package)", package);
                    args = args.Replace("$(ProName)", proName);
                    args = args.Replace("$(ProRecName)", receiveProName);
                    args = args.Replace("$(ProSendName)", sendProName);
                    if (package != "")
                        args = args.Replace("$(FileNameWithPackage)", package + "." + fileName);
                    else
                        args = args.Replace("$(FileNameWithPackage)", fileName);
                }
            }
            return args;
        }
Exemple #25
0
        /// <summary>
        ///     Получение всех путей в графе
        ///     Алгоритм является модификацией алгоритма Флойда
        /// </summary>
        /// <returns></returns>
        public Dictionary <int, PathDictionary> GetAllGraphPaths()
        {
            var vertices = new StackListQueue <Vertex>(Vertices);

            var prev = new PathCollection[vertices.Count, vertices.Count];
            var next = new PathCollection[vertices.Count, vertices.Count];

            var read  = new object();
            var write = new object();

            Parallel.ForEach(
                from i in Enumerable.Range(0, vertices.Count)
                from j in Enumerable.Range(0, vertices.Count)
                select new[] { i, j },
                pair =>
            {
                int i = pair[0];
                int j = pair[1];
                lock (write) prev[i, j] = new PathCollection();
                lock (write) next[i, j] = new PathCollection();
            });
            Parallel.ForEach(
                this,
                segment =>
            {
                int i, j;
                lock (read) i = vertices.IndexOf(segment.First());
                lock (read) j = vertices.IndexOf(segment.Last());
                lock (write) prev[i, j].Add(new Path(segment));
                lock (write) prev[j, i].Add(new Path(segment.GetReverse()));
            });

            for (int m = 0; m < vertices.Count; m++)
            {
                Parallel.ForEach(
                    from i in Enumerable.Range(0, vertices.Count)
                    from j in Enumerable.Range(0, vertices.Count)
                    select new[] { i, j },
                    pair =>
                {
                    PathCollection fromTo;
                    int i = pair[0];
                    int j = pair[1];
                    lock (read) fromTo = new PathCollection(prev[i, j]);
                    if (i != m && j != m)
                    {
                        PathCollection fr, to;
                        lock (read) fr = new PathCollection(prev[i, m]);
                        lock (read) to = new PathCollection(prev[m, j]);
                        var passThrow = new PathCollection(
                            from a in fr
                            from b in to
                            select new Path(a)
                        {
                            b.GetRange(1, b.Count - 1)
                        });
                        passThrow.RemoveAll(path => !Path.IsSimple(new Path(path.GetRange(0, path.Count - 1))));
                        passThrow.RemoveAll(path => !Path.IsSimple(new Path(path.GetRange(1, path.Count - 1))));
                        fromTo.Add(passThrow);
                    }
                    lock (write) next[i, j] = fromTo;
                });
                PathCollection[,] t = prev;
                prev = next;
                next = t;
            }
            var dictionaries = new Dictionary <int, PathDictionary> [vertices.Count, vertices.Count];

            Parallel.ForEach(
                from i in Enumerable.Range(0, vertices.Count)
                from j in Enumerable.Range(0, vertices.Count)
                select new[] { i, j },
                pair =>
            {
                int i = pair[0];
                int j = pair[1];
                KeyValuePair <Vertex, Vertex> key;
                PathCollection collection;
                lock (read) key = new KeyValuePair <Vertex, Vertex>(vertices.ElementAt(i), vertices.ElementAt(j));
                lock (read) collection = prev[i, j];
                Dictionary <int, PathDictionary> dictionary1 = Enumerable.Range(2, vertices.Count)
                                                               .ToDictionary(len => len,
                                                                             len => new PathDictionary(key, new PathCollection(collection.Where(p => p.Count == len))));
                lock (write) dictionaries[i, j] = dictionary1;
            });
            var dictionary = new Dictionary <int, PathDictionary>();

            foreach (var pair in dictionaries)
            {
                foreach (int i in pair.Keys)
                {
                    if (!dictionary.ContainsKey(i))
                    {
                        dictionary.Add(i, pair[i]);
                    }
                    else
                    {
                        foreach (var key in pair[i].Keys)
                        {
                            if (!dictionary[i].ContainsKey(key))
                            {
                                dictionary[i].Add(key, pair[i][key]);
                            }
                            else
                            {
                                dictionary[i][key].AddRange(pair[i][key]);
                            }
                        }
                    }
                }
            }
            return(dictionary);
        }
Exemple #26
0
        private static void ConsolidatePaths(Symbol symbol, DVexWriter writer)
        {
            List <FillStyle>   fills   = new List <FillStyle>();
            List <StrokeStyle> strokes = new List <StrokeStyle>();

            fills.Add(new SolidFill(Color.Transparent));
            strokes.Add(new SolidStroke(0.0F, Color.Transparent));
            ArrayList allPaths = new ArrayList();
            ArrayList allSrs   = new ArrayList();

            // Find all used colors/strokes, and the F0,F1,S info for each seg
            foreach (Shape sh in symbol.Shapes)
            {
                foreach (IShapeData s in sh.ShapeData)
                {
                    int fill   = 0;
                    int stroke = 0;
                    if (!fills.Contains(shape.Fills[s.FillIndex]))
                    {
                        fill = fills.Add(shape.Fills[s.FillIndex]);
                    }
                    else
                    {
                        fill = fills.IndexOf(shape.Fills[s.FillIndex]);
                    }
                    if (!strokes.Contains(shape.Strokes[s.StrokeIndex]))
                    {
                        stroke = strokes.Add(shape.Strokes[s.StrokeIndex]);
                    }
                    else
                    {
                        stroke = strokes.IndexOf(shape.Strokes[s.StrokeIndex]);
                    }
                    // break path into shape records
                    foreach (IPathPrimitive ipp in s.Path)
                    {
                        if (ipp is IShapeData)
                        {
                            IShapeData ip = (IShapeData)ipp;
                            if (allPaths.Contains(ip))
                            {
                                // this must be a fill1 if it is a dup
                                int   index    = allPaths.IndexOf(ip);
                                Shrec sr       = (Shrec)allSrs[index];
                                Shrec newShrec = new Shrec(0, 0);
                                newShrec.F0   = (sr.F0 == 0) ? fill : sr.F0;
                                newShrec.F1   = (sr.F1 == 0) ? fill : sr.F1;
                                newShrec.S    = (sr.S == 0) ? stroke : sr.S;
                                allSrs[index] = newShrec;
                            }
                            else
                            {
                                allSrs.Add(new Shrec(fill, stroke));
                                allPaths.Add(ip);
                            }
                        }
                    }
                }         // end groups
            }             // end shapes


            // ok, now write out colors
            // sort fills by rgb, argb, and gradients
            ArrayList orderedFills = new ArrayList();
            ArrayList rgbas        = new ArrayList();
            ArrayList gfs          = new ArrayList();

            foreach (Fill sf in fills)
            {
                if (sf is SolidFill)
                {
                    if (((SolidFill)sf).Color.A == 255 ||
                        (SolidFill)sf == fills[0])                         // 'no fill'
                    {
                        orderedFills.Add(sf);
                    }
                    else
                    {
                        rgbas.Add(sf);
                    }
                }
                else if (sf is GradientFill)
                {
                    gfs.Add(sf);
                }
                else
                {
                    // bitmap fills
                    orderedFills.Add(new SolidFill(Color.Gray));
                };
            }

            SolidFill[] wrgbs = new SolidFill[orderedFills.Count];
            wrgbs[0] = new SolidFill(Color.FromArgb(255, 0, 0, 0));
            int fRgb = 1;

            foreach (Fill f in orderedFills)
            {
                if (f != fills[0])
                {
                    wrgbs[fRgb++] = (SolidFill)f;
                }
            }
            int fRgba = 0;

            SolidFill[] wrgbas = new SolidFill[rgbas.Count];
            foreach (Fill f in rgbas)
            {
                orderedFills.Add(f);
                wrgbas[fRgba++] = (SolidFill)f;
            }

            int fGr = 0;

            GradientFill[] wgfs = new GradientFill[gfs.Count];
            foreach (Fill f in gfs)
            {
                orderedFills.Add(f);
                wgfs[fGr++] = (GradientFill)(f);
            }

            writer.WriteNbitColorDefs(wrgbs);
            writer.WriteNbitColorDefs(wrgbas);
            writer.WriteNbitGradientDefs(wgfs);
            //writer.WriteRgbColorDefs(wrgbs);
            //writer.WriteRgbaColorDefs(wrgbas);
            //writer.WriteGradientColorDefs(wgfs);



            // ok, colors written, now strokes
            // write out all the stroke defs second
            // get counts
            int wrgbCount  = 0;
            int wrgbaCount = 0;

            foreach (Stroke st in strokes)
            {
                if (st.Color.A == 255 || st == strokes[0])
                {
                    wrgbCount++;
                }
                else
                {
                    wrgbaCount++;
                }
            }
            // create stroke arrays
            Stroke[] wsrgbs  = new Stroke[wrgbCount];
            Stroke[] wsrgbas = new Stroke[wrgbaCount];
            int      sRgb    = 0;
            int      sRgba   = 0;

            foreach (Stroke st in strokes)
            {
                if (st.Color.A == 255 || st == strokes[0])
                {
                    wsrgbs[sRgb++] = st;
                }
                else
                {
                    wsrgbas[sRgba++] = st;
                }
            }
            // now write the stroke data
            writer.WriteNbitStrokeDefs(wsrgbs);
            writer.WriteNbitStrokeDefs(wsrgbas);
            //writer.WriteRgbStrokeDefs(wsrgbs);
            //writer.WriteRgbaStrokeDefs(wsrgbas);


            // and now paths
            // valid pathsegs must have the same F0, F1, and S
            ArrayList      tempPaths = new ArrayList();
            ArrayList      tempSrsAl = new ArrayList();
            PathCollection pc        = new PathCollection();
            Shrec          curShrec  = Shrec.Empty;

            for (int i = 0; i < allSrs.Count; i++)            //Shrec sr in srsAl)
            {
                Shrec sr = (Shrec)allSrs[i];
                if (sr.Equals(curShrec) || curShrec.Equals(Shrec.Empty))
                {
                    //add to path
                    pc.Add((IShapeData)allPaths[i]);
                }
                else
                {
                    // write to hash
                    tempPaths.Add(pc);
                    tempSrsAl.Add(curShrec);

                    pc = new PathCollection();
                    pc.Add((IShapeData)allPaths[i]);
                }
                curShrec = sr;
            }
            if (!tempSrsAl.Contains(curShrec))
            {
                tempPaths.Add(pc);
                tempSrsAl.Add(curShrec);
            }
            // split non contig paths
            ArrayList paths = new ArrayList();
            ArrayList srsAl = new ArrayList();

            foreach (PathCollection pcoll in tempPaths)
            {
                //pcoll.ReorderPath();
                PathCollection[] pcolls = pcoll.SplitPath();
                foreach (PathCollection splitP in pcolls)
                {
                    paths.Add(splitP);
                    srsAl.Add(tempSrsAl[tempPaths.IndexOf(pcoll)]);
                    //writer.WritePath(splitP.PointSegments);
                }
            }
            IShapeData[][] ips = new IShapeData[paths.Count][];
            for (int i = 0; i < paths.Count; i++)
            {
                ips[i] = ((PathCollection)paths[i]).PointSegments;
            }
            writer.WritePaths(ips);


            // convert to array
            Shrec[] srs = new Shrec[srsAl.Count];
            for (int i = 0; i < srsAl.Count; i++)
            {
                srs[i] = (Shrec)srsAl[i];
            }

            // and finally, uses - must be sorted by fill color
            // use order Fill1 (no strokes), fill0[stroke], stroke only's
            // for each fill index{..}, then dangling strokes

            ArrayList shapeRecords = new ArrayList();

            // start at 1 to avoid empty fills
            foreach (Fill f in orderedFills)
            {
                int curFill = fills.IndexOf(f);
                if (curFill != 0)
                {
                    // all F1's of this color first
                    ArrayList Fs = new ArrayList();
                    for (int i = 0; i < srs.Length; i++)
                    {
                        if (srs[i].F0 == curFill)
                        {
                            // add use for F0
                            ShapeRecord curSr = new ShapeRecord();

                            curSr.Fill   = orderedFills.IndexOf(f);
                            curSr.Stroke = srs[i].S;
                            curSr.Path   = i;
                            Fs.Add(curSr);
                        }
                        if (srs[i].F1 == curFill)
                        {
                            // add use for F1
                            ShapeRecord curSr = new ShapeRecord();
                            curSr.Fill   = orderedFills.IndexOf(f);
                            curSr.Stroke = 0;
                            curSr.Path   = i;
                            Fs.Add(curSr);
                        }
                    }
                    //now sort the F1s from tip to tail
                    if (Fs.Count > 0)
                    {
                        ArrayList finalFs = new ArrayList();
                        finalFs.Add(Fs[0]);
                        PointF end =
                            ((PathCollection)paths[((ShapeRecord)Fs[0]).Path]).LastPoint;
                        Fs.RemoveAt(0);
                        while (Fs.Count > 0)
                        {
                            bool found = false;
                            foreach (ShapeRecord sr in Fs)
                            {
                                PathCollection srp = (PathCollection)paths[sr.Path];
                                if (srp.FirstPoint == end)
                                {
                                    end = srp.LastPoint;
                                    finalFs.Add(sr);
                                    Fs.Remove(sr);
                                    found = true;
                                    break;
                                }
                            }
                            if (found == false)
                            {
                                finalFs.Add(Fs[0]);
                                end = ((PathCollection)paths[
                                           ((ShapeRecord)Fs[0]).Path]).LastPoint;
                                Fs.RemoveAt(0);
                            }
                        }
                        // and write them
                        foreach (ShapeRecord sr in finalFs)
                        {
                            shapeRecords.Add(sr);
                        }
                    }
                }
            }
            for (int i = 0; i < srs.Length; i++)
            {
                if (srs[i].F0 == 0 && srs[i].F1 == 0)
                {
                    // must be stroke
                    ShapeRecord curSr = new ShapeRecord();
                    curSr.Fill   = 0;
                    curSr.Stroke = srs[i].S;
                    curSr.Path   = i;
                    shapeRecords.Add(curSr);
                }
            }
            // convert to array
            ShapeRecord[] srecs = new ShapeRecord[shapeRecords.Count];
            for (int i = 0; i < shapeRecords.Count; i++)
            {
                srecs[i] = (ShapeRecord)shapeRecords[i];
            }

            writer.WriteUses(srecs);
        }
Exemple #27
0
        private static void ConsolidatePaths(Symbol symbol, DVexWriter writer)
        {
            List<FillStyle> fills = new List<FillStyle>();
            List<StrokeStyle> strokes = new List<StrokeStyle>();
            fills.Add( new SolidFill(Color.Transparent) );
            strokes.Add( new SolidStroke(0.0F, Color.Transparent) );
            ArrayList allPaths = new ArrayList();
            ArrayList allSrs = new ArrayList();

            // Find all used colors/strokes, and the F0,F1,S info for each seg
            foreach(Shape sh in symbol.Shapes)
            {
                foreach(IShapeData s in sh.ShapeData)
                {
                    int fill = 0;
                    int stroke = 0;
                    if (!fills.Contains(shape.Fills[s.FillIndex]))
                    {
                        fill = fills.Add(shape.Fills[s.FillIndex]);
                    }
                    else
                    {
                        fill = fills.IndexOf(shape.Fills[s.FillIndex]);
                    }
                    if( !strokes.Contains(shape.Strokes[s.StrokeIndex]) )
                    {
                        stroke = strokes.Add(shape.Strokes[s.StrokeIndex]);
                    }
                    else
                    {
                        stroke = strokes.IndexOf(shape.Strokes[s.StrokeIndex]);
                    }
                    // break path into shape records
                    foreach(IPathPrimitive ipp in s.Path)
                    {
                        if(ipp is IShapeData)
                        {
                            IShapeData ip = (IShapeData)ipp;
                            if(allPaths.Contains(ip))
                            {
                                // this must be a fill1 if it is a dup
                                int index = allPaths.IndexOf(ip);
                                Shrec sr = (Shrec)allSrs[index];
                                Shrec newShrec = new Shrec(0, 0);
                                newShrec.F0 = (sr.F0 == 0) ? fill : sr.F0 ;
                                newShrec.F1 = (sr.F1 == 0) ? fill : sr.F1 ;
                                newShrec.S = (sr.S == 0) ? stroke : sr.S ;
                                allSrs[index] = newShrec;
                            }
                            else
                            {
                                allSrs.Add(new Shrec(fill, stroke));
                                allPaths.Add(ip);
                            }
                        }
                    }
                } // end groups
            } // end shapes

            // ok, now write out colors
            // sort fills by rgb, argb, and gradients
            ArrayList orderedFills = new ArrayList();
            ArrayList rgbas = new ArrayList();
            ArrayList gfs = new ArrayList();
            foreach(Fill sf in fills)
            {
                if(sf is SolidFill)
                {
                    if( ((SolidFill)sf).Color.A == 255 ||
                        (SolidFill)sf == fills[0]) // 'no fill'
                    {
                        orderedFills.Add(sf);
                    }
                    else
                    {
                        rgbas.Add(sf);
                    }
                }
                else if(sf is GradientFill)
                {
                    gfs.Add(sf);
                }
                else
                {
                    // bitmap fills
                    orderedFills.Add(new SolidFill(Color.Gray));
                };
            }

            SolidFill[] wrgbs = new SolidFill[orderedFills.Count];
            wrgbs[0] = new SolidFill(Color.FromArgb(255,0,0,0));
            int fRgb = 1;
            foreach(Fill f in orderedFills)
            {
                if(f != fills[0])
                {
                    wrgbs[fRgb++] = (SolidFill)f;
                }
            }
            int fRgba = 0;
            SolidFill[] wrgbas = new SolidFill[rgbas.Count];
            foreach(Fill f in rgbas)
            {
                orderedFills.Add(f);
                wrgbas[fRgba++] = (SolidFill)f;
            }

            int fGr = 0;
            GradientFill[] wgfs = new GradientFill[gfs.Count];
            foreach(Fill f in gfs)
            {
                orderedFills.Add(f);
                wgfs[fGr++] = (GradientFill)(f);
            }

            writer.WriteNbitColorDefs(wrgbs);
            writer.WriteNbitColorDefs(wrgbas);
            writer.WriteNbitGradientDefs(wgfs);
            //writer.WriteRgbColorDefs(wrgbs);
            //writer.WriteRgbaColorDefs(wrgbas);
            //writer.WriteGradientColorDefs(wgfs);

            // ok, colors written, now strokes
            // write out all the stroke defs second
            // get counts
            int wrgbCount = 0;
            int wrgbaCount = 0;
            foreach(Stroke st in strokes)
            {
                if(st.Color.A == 255 || st == strokes[0])
                    {wrgbCount++;}
                    else{wrgbaCount++;}
            }
            // create stroke arrays
            Stroke[] wsrgbs = new Stroke[wrgbCount];
            Stroke[] wsrgbas = new Stroke[wrgbaCount];
            int sRgb = 0;
            int sRgba = 0;
            foreach(Stroke st in strokes)
            {
                if( st.Color.A == 255 || st == strokes[0])
                {
                    wsrgbs[sRgb++] = st;
                }
                else
                {
                    wsrgbas[sRgba++] = st;
                }
            }
            // now write the stroke data
            writer.WriteNbitStrokeDefs(wsrgbs);
            writer.WriteNbitStrokeDefs(wsrgbas);
            //writer.WriteRgbStrokeDefs(wsrgbs);
            //writer.WriteRgbaStrokeDefs(wsrgbas);

            // and now paths
            // valid pathsegs must have the same F0, F1, and S
            ArrayList tempPaths = new ArrayList();
            ArrayList tempSrsAl = new ArrayList();
            PathCollection pc = new PathCollection();
            Shrec curShrec = Shrec.Empty;
            for(int i = 0; i < allSrs.Count; i++) //Shrec sr in srsAl)
            {
                Shrec sr = (Shrec)allSrs[i];
                if(sr.Equals(curShrec) || curShrec.Equals(Shrec.Empty))
                {
                    //add to path
                    pc.Add((IShapeData)allPaths[i]);
                }
                else
                {
                    // write to hash
                    tempPaths.Add(pc);
                    tempSrsAl.Add(curShrec);

                    pc = new PathCollection();
                    pc.Add((IShapeData)allPaths[i]);
                }
                curShrec = sr;
            }
            if(!tempSrsAl.Contains(curShrec))
            {
                tempPaths.Add(pc);
                tempSrsAl.Add(curShrec);
            }
            // split non contig paths
            ArrayList paths = new ArrayList();
            ArrayList srsAl = new ArrayList();
            foreach(PathCollection pcoll in tempPaths)
            {
                //pcoll.ReorderPath();
                PathCollection[] pcolls = pcoll.SplitPath();
                foreach(PathCollection splitP in pcolls)
                {
                    paths.Add(splitP);
                    srsAl.Add(tempSrsAl[tempPaths.IndexOf(pcoll)] );
                    //writer.WritePath(splitP.PointSegments);
                }
            }
            IShapeData[][] ips = new IShapeData[paths.Count][];
            for(int i = 0; i < paths.Count; i++)
            {
                ips[i] = ((PathCollection)paths[i]).PointSegments;
            }
            writer.WritePaths(ips);

            // convert to array
            Shrec[] srs = new Shrec[srsAl.Count];
            for(int i = 0; i < srsAl.Count; i++)
            {
                srs[i] = (Shrec)srsAl[i];
            }

            // and finally, uses - must be sorted by fill color
            // use order Fill1 (no strokes), fill0[stroke], stroke only's
            // for each fill index{..}, then dangling strokes

            ArrayList shapeRecords = new ArrayList();

            // start at 1 to avoid empty fills
            foreach(Fill f in orderedFills)
            {
                int curFill = fills.IndexOf(f);
                if(curFill != 0)
                {
                    // all F1's of this color first
                    ArrayList Fs = new ArrayList();
                    for(int i = 0; i < srs.Length; i++)
                    {
                        if(srs[i].F0 == curFill)
                        {
                            // add use for F0
                            ShapeRecord curSr = new ShapeRecord();

                            curSr.Fill = orderedFills.IndexOf(f);
                            curSr.Stroke = srs[i].S;
                            curSr.Path = i;
                            Fs.Add(curSr);
                        }
                        if(srs[i].F1 == curFill )
                        {
                            // add use for F1
                            ShapeRecord curSr = new ShapeRecord();
                            curSr.Fill = orderedFills.IndexOf(f);
                            curSr.Stroke = 0;
                            curSr.Path = i;
                            Fs.Add(curSr);
                        }
                    }
                    //now sort the F1s from tip to tail
                    if(Fs.Count > 0)
                    {
                        ArrayList finalFs = new ArrayList();
                        finalFs.Add(Fs[0]);
                        PointF end =
                            ((PathCollection)paths[((ShapeRecord)Fs[0]).Path]).LastPoint;
                        Fs.RemoveAt(0);
                        while(Fs.Count > 0)
                        {
                            bool found = false;
                            foreach(ShapeRecord sr in Fs)
                            {
                                PathCollection srp = (PathCollection)paths[sr.Path];
                                if(srp.FirstPoint == end)
                                {
                                    end = srp.LastPoint;
                                    finalFs.Add(sr);
                                    Fs.Remove(sr);
                                    found = true;
                                    break;
                                }
                            }
                            if(found == false)
                            {
                                finalFs.Add(Fs[0]);
                                end = ( (PathCollection)paths[
                                    ((ShapeRecord)Fs[0]).Path] ).LastPoint;
                                Fs.RemoveAt(0);
                            }
                        }
                        // and write them
                        foreach(ShapeRecord sr in finalFs)
                        {
                            shapeRecords.Add(sr);
                        }
                    }

                }
            }
            for(int i = 0; i < srs.Length; i++)
            {
                if(srs[i].F0 == 0 && srs[i].F1 == 0)
                {
                    // must be stroke
                    ShapeRecord curSr = new ShapeRecord();
                    curSr.Fill = 0;
                    curSr.Stroke = srs[i].S;
                    curSr.Path = i;
                    shapeRecords.Add(curSr);
                }
            }
            // convert to array
            ShapeRecord[] srecs = new ShapeRecord[shapeRecords.Count];
            for(int i = 0; i < shapeRecords.Count; i++)
            {
                srecs[i] = (ShapeRecord)shapeRecords[i];
            }

            writer.WriteUses(srecs);
        }