public Maestro(ChatService chat, PatcherService patcher) { this.patcher = patcher; this.chat = chat; this.server = new TcpListener(IPAddress.Any, MaestroPort); new Thread(ConnectLoop) { IsBackground = true, Name = "Maestro" }.Start(); }
public AssetsService(PatcherService patcher) : base("/assets") { loginVideo = GetStorage("login.webm"); loginImage = GetStorage("login.png"); settings = GetSettings <Settings>(); lolGameData = patcher.PatchWAD("rcp-be-lol-game-data"); Session.Init.ContinueWith(t => OnInitialized()); data = lolGameData.ContinueWith(t => { Masteries = ExtractJSON <MasteriesInfo>(t.Result, GameDataAssets.Masteries); Runes = ExtractJSON <Dictionary <string, RuneDetails> >(t.Result, GameDataAssets.Runes).Values.ToList(); Items = ExtractJSON <List <ItemDetails> >(t.Result, GameDataAssets.Items); Maps = ExtractJSON <List <MapSummary> >(t.Result, GameDataAssets.Maps); WardSkins = ExtractJSON <List <WardSkinSummary> >(t.Result, GameDataAssets.WardSkins); Champions = ExtractJSON <List <ChampionSummary> >(t.Result, GameDataAssets.ChampionSummary); SummonerSpells = ExtractJSON <List <SummonerSpellDetails> >(t.Result, GameDataAssets.SummonerSpells); RunesInfo = ExtractJSON <RuneSlots>(t.Result, GameDataAssets.RuneSlot); }); }
public Session() { AccountService = new Riot.Services.AccountService(this); ChampionTradeService = new Riot.Services.ChampionTradeService(this); ClientFacadeService = new Riot.Services.ClientFacadeService(this); GameInvitationService = new Riot.Services.GameInvitationService(this); GameService = new Riot.Services.GameService(this); InventoryService = new Riot.Services.InventoryService(this); LcdsProxyService = new Riot.Services.LcdsProxyService(this); LeaguesService = new Riot.Services.LeaguesService(this); LoginService = new Riot.Services.LoginService(this); MasteryBookService = new Riot.Services.MasteryBookService(this); MatchmakingService = new Riot.Services.MatchmakingService(this); PlayerStatsService = new Riot.Services.PlayerStatsService(this); RerollService = new Riot.Services.RerollService(this); SpellBookService = new Riot.Services.SpellBookService(this); SummonerIconService = new Riot.Services.SummonerIconService(this); SummonerRuneService = new Riot.Services.SummonerRuneService(this); SummonerService = new Riot.Services.SummonerService(this); SummonerTeamService = new Riot.Services.SummonerTeamService(this); LootService = new LootService(this, LcdsProxyService); ChampionMasteryService = new ChampionMasteryService(this, LcdsProxyService); TeambuilderDraftService = new TeambuilderDraftService(this, LcdsProxyService); PlayerPreferencesService = new PlayerPreferencesService(this); MatchHistoryService = new MatchHistoryService(this); var patcher = new PatcherService(this); this.chat = new ChatService(this); this.Maestro = new Maestro(chat, patcher); var settings = new SettingsService(this); var hextech = new HextechService(this); var champions = new ChampionsService(this); var masteries = new MasteriesService(this); var runes = new RunesService(this); var matches = new Server.Profile.MatchHistoryService(this); this.summoner = new SummonerService(this); this.Assets = new AssetsService(patcher); var rooms = new ChatRoomService(this, chat); var login = new AuthService(this); var game = new PlayLoopService(this, rooms); var invite = new InviteService(this, game); var meta = new MetaService(this); var debug = new DebugService(this); var replay = new ReplayService(this); patcher.FinishWAD(); var info = new InfoService(this, patcher); }
public InfoService(Session session, PatcherService patcher) : base("/info") { this.session = session; this.patcher = patcher; }