public static void BuildAllResource() { if (gameSettings.debugMode) { Debug.LogError("BuildAssetResource cannot run DebugMode!!!"); return; } BuildAssetBundles(); BuildScriptWithDatas(); //构建脚本+配置 PatchPackager.UpdateOrCreateIndexFile(); AssetDatabase.Refresh(); }
public static void BuildAllResource() { if (gameSettings.debugMode) { Debug.LogError("BuildAssetResource cannot run DebugMode!!!"); return; } if (Directory.Exists(Util.DataPath)) { Directory.Delete(Util.DataPath, true); } if (Directory.Exists(StreamDir)) { Directory.Delete(StreamDir, true); } BuildAssetBundles(); BuildScriptWithDatas(); //构建脚本+配置 PatchPackager.UpdateOrCreateIndexFile(); AssetDatabase.Refresh(); }