Exemple #1
0
    public static void BuildAllResource()
    {
        if (gameSettings.debugMode)
        {
            Debug.LogError("BuildAssetResource cannot run DebugMode!!!");
            return;
        }
        BuildAssetBundles();
        BuildScriptWithDatas();     //构建脚本+配置
        PatchPackager.UpdateOrCreateIndexFile();

        AssetDatabase.Refresh();
    }
Exemple #2
0
    public static void BuildAllResource()
    {
        if (gameSettings.debugMode)
        {
            Debug.LogError("BuildAssetResource cannot run DebugMode!!!");
            return;
        }
        if (Directory.Exists(Util.DataPath))
        {
            Directory.Delete(Util.DataPath, true);
        }
        if (Directory.Exists(StreamDir))
        {
            Directory.Delete(StreamDir, true);
        }
        BuildAssetBundles();
        BuildScriptWithDatas();     //构建脚本+配置
        PatchPackager.UpdateOrCreateIndexFile();

        AssetDatabase.Refresh();
    }