public GamePasswordViewModel AddGamePassword(PasswordGameRequirement gamePasword, int position) { var addedPassword = new GamePasswordViewModel(this, gamePasword, position); DisplayObjects.Add(addedPassword); RaiseAddedDisplayObjectEvent(this, addedPassword); return(addedPassword); }
public PasswordService(StopService stopService, PasswordGameRequirement model) { StopService = stopService; Model = model; PasswordViewModel = new GamePasswordViewModel(StopService.ViewModel, model); PasswordViewModel.ConfirmedPasswordEvent += OnPasswordRecieved; }
public GamePasswordViewModel(InfoScreenViewModel infoScreenViewModel, PasswordGameRequirement password, int position = 0) { this.Title = password.Question; this.Position = position; this.BaseObject = password; this.IsDone = false; this.ConfirmPassword = new Command(OnPasswordConfirm); this.InfoScreenViewModel = infoScreenViewModel; this.PropertyChanged += (_, __) => InfoScreenViewModel.UpdateDisplayObject(this); }
public PasswordGameRequirement Convert(PasswordGameRequirementResource passwordResource) { var existingPasswordGameRequirement = CreatedPasswordGameRequirements.Where(obj => obj.Id == passwordResource.Id).FirstOrDefault(); if (existingPasswordGameRequirement != null) { Assign(existingPasswordGameRequirement, passwordResource); return(existingPasswordGameRequirement); } else { var newPasswordGameRequirement = new PasswordGameRequirement(); CreatedPasswordGameRequirements.Add(newPasswordGameRequirement); Assign(newPasswordGameRequirement, passwordResource); return(newPasswordGameRequirement); } }
void Assign(PasswordGameRequirement password, PasswordGameRequirementResource passwordResource) { password.Id = passwordResource.Id; if (passwordResource.Question != null) { password.Question = passwordResource.Question; } if ((passwordResource.Passwords != null) && password.Passwords == null) { password.Passwords = new List <GamePassword>(); foreach (GamePasswordResource gamePassword in passwordResource.Passwords) { GamePassword newPasswords = Convert(gamePassword); password.Passwords.Add(newPasswords); newPasswords.PasswordGameRequirement = password; } } }
void Assign(Stop stop, StopResource StopResource) { stop.Id = StopResource.Id; if (StopResource.IsFinal != null) { stop.IsFinal = StopResource.IsFinal; } if (StopResource.IsInitial != null) { stop.IsInitial = StopResource.IsInitial; } if (StopResource.Name != null) { stop.Name = StopResource.Name; } if (StopResource.State1Requirement != null) { stop.State1Requirement = (short)StopResource.State1Requirement; } if (StopResource.State2Requirement != null) { stop.State2Requirement = (short)StopResource.State2Requirement; } if (StopResource.State3Requirement != null) { stop.State3Requirement = (short)StopResource.State3Requirement; } if (StopResource.State4Requirement != null) { stop.State4Requirement = (short)StopResource.State4Requirement; } if ((StopResource.Position != null) && stop.Position == null) { MapPosition newMapPosition = Convert(StopResource.Position); stop.Position = newMapPosition; newMapPosition.PositionOfStop = stop; } if ((StopResource.Passwords != null) && stop.Passwords == null) { stop.Passwords = new List <PasswordGameRequirement>(); foreach (PasswordGameRequirementResource passwordResource in StopResource.Passwords) { PasswordGameRequirement newPassword = Convert(passwordResource); stop.Passwords.Add(newPassword); newPassword.Stop = stop; } } if ((StopResource.Questions != null) && stop.Questions == null) { stop.Questions = new List <Question>(); foreach (QuestionResource questionResource in StopResource.Questions) { Question newQuestion = Convert(questionResource); stop.Questions.Add(newQuestion); if (newQuestion.StopsThatOpenThis == null) { newQuestion.StopsThatOpenThis = new List <Stop>(); } newQuestion.StopsThatOpenThis.Add(stop); } } if ((StopResource.PositionsDisplayAfterDisplay != null) && stop.PositionsDisplayAfterDisplay == null) { stop.PositionsDisplayAfterDisplay = new List <MapPosition>(); foreach (MapPositionResource positionResource in StopResource.PositionsDisplayAfterDisplay) { MapPosition newPosition = Convert(positionResource); stop.PositionsDisplayAfterDisplay.Add(newPosition); if (newPosition.StopDisplayAfterDisplay == null) { newPosition.StopDisplayAfterDisplay = new List <Stop>(); } newPosition.StopDisplayAfterDisplay.Add(stop); } } if ((StopResource.PositionsDisplayAfterUnlock != null) && stop.PositionsDisplayAfterUnlock == null) { stop.PositionsDisplayAfterUnlock = new List <MapPosition>(); foreach (MapPositionResource positionResource in StopResource.PositionsDisplayAfterUnlock) { MapPosition newPosition = Convert(positionResource); stop.PositionsDisplayAfterUnlock.Add(newPosition); if (newPosition.StopDisplayAfterUnlock == null) { newPosition.StopDisplayAfterUnlock = new List <Stop>(); } newPosition.StopDisplayAfterUnlock.Add(stop); } } if ((StopResource.Opens != null) && stop.Opens == null) { stop.Opens = new List <StopStop>(); foreach (StopStopResource stopStopResource in StopResource.Opens) { StopStop newStopStop = Convert(stopStopResource); stop.Opens.Add(newStopStop); newStopStop.StopOpensThis = stop; } } if ((StopResource.ChoicesOpenThis != null) && stop.ChoicesOpenThis == null) { stop.ChoicesOpenThis = new List <ChoiceStop>(); foreach (ChoiceStopResource choiceOpenThis in StopResource.ChoicesOpenThis) { ChoiceStop newChoiceStop = Convert(choiceOpenThis); stop.ChoicesOpenThis.Add(newChoiceStop); newChoiceStop.Opens = stop; } } if ((StopResource.DisplayObjectsHints != null) && stop.DisplayObjectsHints == null) { stop.DisplayObjectsHints = new List <DisplayObjectStopDisplayAfterDisplay>(); foreach (DisplayObjectStopDisplayAfterDisplayResource hint in StopResource.DisplayObjectsHints) { DisplayObjectStopDisplayAfterDisplay newHint = Convert(hint); stop.DisplayObjectsHints.Add(newHint); newHint.Stop = stop; } } if ((StopResource.DisplayObjectsRewards != null) && stop.DisplayObjectsRewards == null) { stop.DisplayObjectsRewards = new List <DisplayObjectStopDisplayAfterUnlock>(); foreach (DisplayObjectStopDisplayAfterUnlockResource reward in StopResource.DisplayObjectsRewards) { DisplayObjectStopDisplayAfterUnlock newReward = Convert(reward); stop.DisplayObjectsRewards.Add(newReward); newReward.Stop = stop; } } }