protected override void OnClone(SQLiteConnection conn) { Base.Clone(conn); PassiveEffectAttributes.Clone(conn); PassiveEffectRates.Clone(conn); StatMods.Clone(conn); }
protected override void OnUpdate(SQLiteConnection conn) { Base.Update(conn); PassiveEffectAttributes.Update(conn); PassiveEffectRates.Update(conn); StatMods.Update(conn); SQLUpdate(conn, "MaxStack = @MaxStack, StepsToRemove = @StepsToRemove, ContactSpreadRate = @ContactSpreadRate, Stun = @Stun, Petrify = @Petrify, KO = @KO"); }
protected override void OnCreate(SQLiteConnection conn) { Base.Create(conn); PassiveEffectAttributes.Create(conn); PassiveEffectRates.Create(conn); StatMods.Create(conn); SQLCreate(conn, "BaseObjectID, PassiveEffectID, StatModifiers, MaxStack, StepsToRemove, ContactSpreadRate, Stun, Petrify, KO", "@BaseObjectID, @PassiveEffectID, @StatModifiers, @MaxStack, @StepsToRemove, @ContactSpreadRate, @Stun, @Petrify, @KO"); }
protected override void OnUpdate(SQLiteConnection conn) { Base.Update(conn); PassiveEffectAttributes.Update(conn); PassiveEffectRates.Update(conn); SQLUpdate(conn, "BaseObjectID=@BaseObjectID, PassiveEffectID=@PassiveEffectID, " + "MapForeground=@MapForeground, MapBackground=@MapBackground, BattleForeground=@BattleForeground, BattleBackground=@BattleBackground, " + "Accuracy=@Accuracy, Evasion=@Evasion, CriticalRate=@CriticalRate, CritEvadeRate=@CritEvadeRate"); }
protected override void OnCreate(SQLiteConnection conn) { Base.Create(conn); PassiveEffectAttributes.Create(conn); PassiveEffectRates.Create(conn); SQLCreate(conn, "BaseObjectID, PassiveEffectID, MapForeground, MapBackground, BattleForeground, BattleBackground, " + "Accuracy, Evasion, CriticalRate, CritEvadeRate", "@BaseObjectID, @PassiveEffectID, @MapForeground, @MapBackground, @BattleForeground, @BattleBackground, " + "@Accuracy, @Evasion, @CriticalRate, @CritEvadeRate"); }
public override string ValidateInputs() { string err = Base.ValidateInputs(); err += PassiveEffectAttributes.ValidateInputs(); err += PassiveEffectRates.ValidateInputs(); err += StatMods.ValidateInputs(0, 1000); if (!Utils.PosInt(HPMinInput.Text, 100)) { err += "HP Min % must be an integer between 0 and 100\n"; } if (!Utils.PosInt(HPMaxInput.Text, 100)) { err += "HP Max % must be an integer between 0 and 100\n"; } if (!Utils.PosInt(SPMinInput.Text, 100)) { err += "SP Min % must be an integer between 0 and 100\n"; } if (!Utils.PosInt(SPMaxInput.Text, 100)) { err += "SP Max % must be an integer between 0 and 100\n"; } bool identical = false; int s1 = StateActive1Input.SelectedIndex; int s2 = StateActive2Input.SelectedIndex; int s3 = StateInactive1Input.SelectedIndex; int s4 = StateInactive2Input.SelectedIndex; if (s1 != 0 && (s1 == s2 || s1 == s3 || s1 == s4)) { identical = true; } if (s2 != 0 && (s2 == s3 || s2 == s4)) { identical = true; } if (s3 != 0 && (s3 == s4)) { identical = true; } if (identical) { err += "All State Active/Inactive inputs must be unique from each other\n"; } if (!Utils.PosInt(ExpGainRateInput.Text)) { err += "EXP Gain % must be a positive integer\n"; } if (!Utils.PosInt(GoldGainRateInput.Text)) { err += "Gold Gain % must be a positive integer\n"; } return(err); }
protected override void OnUpdate(SQLiteConnection conn) { Base.Update(conn); PassiveEffectAttributes.Update(conn); PassiveEffectRates.Update(conn); StatMods.Update(conn); SQLUpdate(conn, "BaseObjectID=@BaseObjectID, PassiveEffectID=@PassiveEffectID, StatModifiers=@StatModifiers, HPMin=@HPMin, HPMax=@HPMax, " + "SPMin=@SPMin, SPMax=@SPMax, AnyState=@AnyState, NoState=@NoState, StateActive1=@StateActive1, StateActive2=@StateActive2, " + "StateInactive1=@StateInactive1, StateInactive2=@StateInactive2, ExpGainRate=@ExpGainRate, GoldGainRate=@GoldGainRate, " + "AllyCondition=@AllyCondition, FoeCondition=@FoeCondition, UserCondition=@UserCondition"); }
protected override void OnCreate(SQLiteConnection conn) { Base.Create(conn); PassiveEffectAttributes.Create(conn); PassiveEffectRates.Create(conn); StatMods.Create(conn); SQLCreate(conn, "BaseObjectID, PassiveEffectID, StatModifiers, HPMin, HPMax, SPMin, SPMax, AnyState, NoState, " + "StateActive1, StateActive2, StateInactive1, StateInactive2, ExpGainRate, GoldGainRate, AllyCondition, FoeCondition, UserCondition", "@BaseObjectID, @PassiveEffectID, @StatModifiers, @HPMin, @HPMax, @SPMin, @SPMax, @AnyState, @NoState, " + "@StateActive1, @StateActive2, @StateInactive1, @StateInactive2, @ExpGainRate, @GoldGainRate, @AllyCondition, @FoeCondition, @UserCondition"); }
protected override void OnRead(SQLiteDataReader reader) { Base.Read(reader); PassiveEffectAttributes.Read(reader); PassiveEffectRates.Read(reader); StatMods.Read(reader); MaxStackInput.Text = reader["MaxStack"].ToString(); StepsToRemoveInput.Text = reader["StepsToRemove"].ToString(); ContactSpreadRateInput.Text = reader["ContactSpreadRate"].ToString(); StunInput.IsChecked = reader["Stun"].ToString() == "True" ? true : false;; PetrifyInput.IsChecked = reader["Petrify"].ToString() == "True" ? true : false;; KOInput.IsChecked = reader["KO"].ToString() == "True" ? true : false;; }
protected override void OnInitializeNew() { Base.InitializeNew(); PassiveEffectAttributes.InitializeNew(); PassiveEffectRates.InitializeNew(); StatMods.InitializeNew(100, "StatModifiers"); MaxStackInput.Text = "1"; StepsToRemoveInput.Text = "0"; ContactSpreadRateInput.Text = "0"; StunInput.IsChecked = false; PetrifyInput.IsChecked = false; KOInput.IsChecked = false; }
protected override void OnInitializeNew() { Base.InitializeNew(); PassiveEffectAttributes.InitializeNew(); PassiveEffectRates.InitializeNew(); MapForegroundInput.Source = null; MapBackgroundInput.Source = null; BattleForegroundInput.Source = null; BattleBackgroundInput.Source = null; AccuracyInput.Text = "100"; EvasionInput.Text = "100"; CriticalRateInput.Text = "100"; CritEvadeRateInput.Text = "100"; }
protected override void OnRead(SQLiteDataReader reader) { Base.Read(reader); PassiveEffectAttributes.Read(reader); PassiveEffectRates.Read(reader); MapForegroundInput.Source = ImageManager.BytesToImage(ImageManager.BlobToBytes(reader, 1)); MapBackgroundInput.Source = ImageManager.BytesToImage(ImageManager.BlobToBytes(reader, 2)); BattleForegroundInput.Source = ImageManager.BytesToImage(ImageManager.BlobToBytes(reader, 3)); BattleBackgroundInput.Source = ImageManager.BytesToImage(ImageManager.BlobToBytes(reader, 4)); AccuracyInput.Text = reader["Accuracy"].ToString(); EvasionInput.Text = reader["Evasion"].ToString(); CriticalRateInput.Text = reader["CriticalRate"].ToString(); CritEvadeRateInput.Text = reader["CritEvadeRate"].ToString(); }
public override string ValidateInputs() { string err = Base.ValidateInputs(); err += PassiveEffectAttributes.ValidateInputs(); err += PassiveEffectRates.ValidateInputs(); err += StatMods.ValidateInputs(0, 1000); if (!Utils.PosInt(MaxStackInput.Text)) { err += "Max Stack must be a positive integer\n"; } if (!Utils.PosInt(StepsToRemoveInput.Text)) { err += "Steps to Remove must be a positive integer\n"; } if (!Utils.PosInt(ContactSpreadRateInput.Text, 100)) { err += "Contact Spread % must be an integer between 0 and 100\n"; } return(err); }
protected override void OnInitializeNew() { Base.InitializeNew(); PassiveEffectAttributes.InitializeNew(); PassiveEffectRates.InitializeNew(); StatMods.InitializeNew(100, "StatModifiers"); HPMinInput.Text = "0"; HPMaxInput.Text = "100"; SPMinInput.Text = "0"; SPMaxInput.Text = "100"; AnyStateInput.IsChecked = false; NoStateInput.IsChecked = false; StateActive1Input.SelectedIndex = 0; StateActive2Input.SelectedIndex = 0; StateInactive1Input.SelectedIndex = 0; StateInactive2Input.SelectedIndex = 0; ExpGainRateInput.Text = "100"; GoldGainRateInput.Text = "100"; AllyConditionInput.SelectedIndex = 0; FoeConditionInput.SelectedIndex = 0; UserConditionInput.SelectedIndex = 2; }
protected override void OnRead(SQLiteDataReader reader) { Base.Read(reader); PassiveEffectAttributes.Read(reader); PassiveEffectRates.Read(reader); StatMods.Read(reader); HPMinInput.Text = reader["HPMin"].ToString(); HPMaxInput.Text = reader["HPMax"].ToString(); SPMinInput.Text = reader["SPMin"].ToString(); SPMaxInput.Text = reader["SPMax"].ToString(); AnyStateInput.IsChecked = reader["AnyState"].ToString() == "True" ? true : false; NoStateInput.IsChecked = reader["NoState"].ToString() == "True" ? true : false; StateActive1Input.SelectedIndex = StateActive1Data.FindIndex(reader["StateActive1"]); StateActive2Input.SelectedIndex = StateActive2Data.FindIndex(reader["StateActive2"]); StateInactive1Input.SelectedIndex = StateInactive1Data.FindIndex(reader["StateInactive1"]); StateInactive2Input.SelectedIndex = StateInactive2Data.FindIndex(reader["StateInactive2"]); ExpGainRateInput.Text = reader["ExpGainRate"].ToString(); GoldGainRateInput.Text = reader["GoldGainRate"].ToString(); AllyConditionInput.SelectedIndex = int.Parse(reader["AllyCondition"].ToString()); FoeConditionInput.SelectedIndex = int.Parse(reader["FoeCondition"].ToString()); UserConditionInput.SelectedIndex = int.Parse(reader["UserCondition"].ToString()); }
public override string ValidateInputs() { string err = Base.ValidateInputs(); err += PassiveEffectAttributes.ValidateInputs(); err += PassiveEffectRates.ValidateInputs(); if (!Utils.PosInt(AccuracyInput.Text, 1000)) { err += "Accuracy must be an integer between 0 to 1000\n"; } if (!Utils.PosInt(EvasionInput.Text, 1000)) { err += "Evasion must be an integer between 0 to 1000\n"; } if (!Utils.PosInt(CriticalRateInput.Text, 1000)) { err += "Critical Rate must be an integer between 0 and 1000\n"; } if (!Utils.PosInt(CritEvadeRateInput.Text, 1000)) { err += "Crit Evade Rate must be an integer between 0 and 1000\n"; } return(err); }
protected override void OnDelete(SQLiteConnection conn) { Base.Delete(conn); PassiveEffectAttributes.Delete(conn); PassiveEffectRates.Delete(conn); }