void Awake() { passer = GetComponent <Passer> (); ani = passer.GetAnimator(); // trackMove = GameObject.Find ("TrackController").GetComponent<TrackMove> (); runningSpeed = -2f; }
void Awake() { passer = GetComponent <Passer> (); ani = passer.GetAnimator(); }
internal Reclaimer( QueryComposer composer ) { this.composer = composer; this.passer = new Passer(this); }
public Yielder(TypeSystem typeSystem, TypeViewer typeViewer) { this.typeSystem = typeSystem; this.typeViewer = typeViewer; this.passer = new Passer(this); }
internal Reclaimer(QueryComposer composer) { this.composer = composer; this.passer = new Passer(this); }