private static void UnloadPassengers(PassengerBlimpAI ai, ushort vehicleID, ref Vehicle data, ushort currentStop, ushort nextStop) { UnityEngine.Debug.Log("UnloadPassengers"); }
public static void GetTicketPricePost_PassengerBlimpAI(ushort vehicleID, ref Vehicle vehicleData, PassengerBlimpAI __instance, ref int __result) { if (__instance.m_ticketPrice == 0) { __result = 0; } else { __result = ticketPriceForPrefix(vehicleID, ref vehicleData, __instance.m_ticketPrice) * __result / __instance.m_ticketPrice; } }