public async Task <IActionResult> Handler(PassPortValidationModel model) { if (this.TryValidateModel(model, out ICollection <ValidationResult> errors) == false) { return(new StatusCodeResult(StatusCodes.Status10000ValidationError)); } bool loginResult = await identityService.Login(model.Pid, model.Pwd, this.Sid); if (loginResult == false) { return(new StatusCodeResult(StatusCodes.Status10001RegisterError)); } var user = await identityService.GetUser(model.Pid); WriteRoleId(user.GameRoleId); // await _mediator.Send(new RoleLoginCommand(role)); return(new ObjectResult(new UserProtocol() { UserId = user.Id })); }
public async Task <IActionResult> Handler(PassPortValidationModel model) { if (this.TryValidateModel(model, out ICollection <ValidationResult> errors) == false) { return(Error(StatusCodes.Status10000ValidationError)); } //检查用户是否存在 var user = await identityService.GetUser(model.Pid); if (user != null) { return(Error(StatusCodes.Status10002UserExist)); } //注册用户 bool result = await identityService.Register(model.Pid, model.Pwd); if (result == false) { return(Error(StatusCodes.Status10001RegisterError)); } user = await identityService.GetUser(model.Pid); //认证 await identityService.SignInAsync(user, this.Sid); //注册用户命令 GameRole role = roleService.CreateRole(user); user.GameRoleId = role.Id; WriteRoleId(role.Id); identityService.Update(user); //todo:根据Retail获取Retaildata return(Ok(new UserProtocol() { UserId = user.Id })); }