public static void check_evidence_rep_rak(GameObject attachee, GameObject triggerer)
    {
        if ((PartyLeader.HasReputation(74)))
        {
            PartyLeader.AddReputation(77);
            PartyLeader.RemoveReputation(74);
        }
        else if ((PartyLeader.HasReputation(71)))
        {
            PartyLeader.AddReputation(74);
            PartyLeader.RemoveReputation(71);
        }
        else if ((!PartyLeader.HasReputation(71)))
        {
            if ((!PartyLeader.HasReputation(74)))
            {
                if ((!PartyLeader.HasReputation(77)))
                {
                    PartyLeader.AddReputation(71);
                }
            }
        }

        return;
    }
    public static void check_evidence_rep_bor(GameObject attachee, GameObject triggerer)
    {
        if ((PartyLeader.HasReputation(72)))
        {
            PartyLeader.AddReputation(75);
            PartyLeader.RemoveReputation(72);
        }
        else if ((PartyLeader.HasReputation(69)))
        {
            PartyLeader.AddReputation(72);
            PartyLeader.RemoveReputation(69);
        }
        else if ((!PartyLeader.HasReputation(69)))
        {
            if ((!PartyLeader.HasReputation(72)))
            {
                if ((!PartyLeader.HasReputation(75)))
                {
                    PartyLeader.AddReputation(69);
                }
            }
        }

        return;
    }
    public static void check_evidence_rep_pan(GameObject attachee, GameObject triggerer)
    {
        if ((PartyLeader.HasReputation(73)))
        {
            PartyLeader.AddReputation(76);
            PartyLeader.RemoveReputation(73);
        }
        else if ((PartyLeader.HasReputation(70)))
        {
            PartyLeader.AddReputation(73);
            PartyLeader.RemoveReputation(70);
        }
        else if ((!PartyLeader.HasReputation(70)))
        {
            if ((!PartyLeader.HasReputation(73)))
            {
                if ((!PartyLeader.HasReputation(76)))
                {
                    PartyLeader.AddReputation(70);
                }
            }
        }

        return;
    }
Exemple #4
0
    public static bool clear_reps(GameObject attachee, GameObject triggerer)
    {
        PartyLeader.RemoveReputation(35); // Constable Killer
        PartyLeader.RemoveReputation(34); // Slaughterer of Verbobonc
        if ((GetGlobalVar(993) == 8))
        {
            SetGlobalVar(993, 9); // removes Dyvers rescuer murder arrest status
        }

        return(RunDefault);
    }
    public static bool repo_man()
    {
        if ((GetGlobalVar(963) == 7))
        {
            SetQuestState(82, QuestState.Botched);
            SetGlobalVar(963, 8);
            SetGlobalFlag(966, false);
            PartyLeader.AddReputation(38);
            PartyLeader.RemoveReputation(37);
        }

        return(RunDefault);
    }
    public static bool increment_rep(GameObject attachee, GameObject triggerer)
    {
        if ((PartyLeader.HasReputation(81)))
        {
            PartyLeader.AddReputation(82);
            PartyLeader.RemoveReputation(81);
        }
        else if ((PartyLeader.HasReputation(82)))
        {
            PartyLeader.AddReputation(83);
            PartyLeader.RemoveReputation(82);
        }
        else if ((PartyLeader.HasReputation(83)))
        {
            PartyLeader.AddReputation(84);
            PartyLeader.RemoveReputation(83);
        }
        else if ((PartyLeader.HasReputation(84)))
        {
            PartyLeader.AddReputation(85);
            PartyLeader.RemoveReputation(84);
        }
        else if ((PartyLeader.HasReputation(85)))
        {
            PartyLeader.AddReputation(86);
            PartyLeader.RemoveReputation(85);
        }
        else if ((PartyLeader.HasReputation(86)))
        {
            PartyLeader.AddReputation(87);
            PartyLeader.RemoveReputation(86);
        }
        else if ((PartyLeader.HasReputation(87)))
        {
            PartyLeader.AddReputation(88);
            PartyLeader.RemoveReputation(87);
        }
        else if ((PartyLeader.HasReputation(88)))
        {
            PartyLeader.AddReputation(89);
            PartyLeader.RemoveReputation(88);
        }
        else
        {
            PartyLeader.AddReputation(81);
        }

        return(RunDefault);
    }
    public override bool OnResurrect(GameObject attachee, GameObject triggerer)
    {
        SetGlobalFlag(814, false);
        if ((PartyLeader.HasReputation(9)))
        {
            foreach (var pc in GameSystems.Party.PartyMembers)
            {
                if ((!pc.HasReputation(23)))
                {
                    pc.AddReputation(23);
                }
            }

            PartyLeader.RemoveReputation(9);
        }

        return(RunDefault);
    }
    public override bool OnDying(GameObject attachee, GameObject triggerer)
    {
        if (CombatStandardRoutines.should_modify_CR(attachee))
        {
            CombatStandardRoutines.modify_CR(attachee, CombatStandardRoutines.get_av_level());
        }

        if ((attachee.GetNameId() == 8893))
        {
            AttachParticles("Orb-Summon-Glabrezu", attachee);
            SetGlobalFlag(562, true);
            if ((GetGlobalFlag(560) && GetGlobalFlag(561)))
            {
                PartyLeader.AddReputation(62);
            }

            if ((!GetGlobalFlag(564)))
            {
                PartyLeader.AddReputation(90);
            }

            attachee.SetObjectFlag(ObjectFlag.OFF);
            spawn_phylactery();
        }
        else if ((attachee.GetNameId() == 14949))
        {
            AttachParticles("hit-HOLY-medium", attachee);
            SetGlobalFlag(564, true);
            Sound(4184, 1);
            if ((GetGlobalFlag(562)))
            {
                if ((PartyLeader.HasReputation(90)))
                {
                    PartyLeader.RemoveReputation(90);
                }
            }

            attachee.SetObjectFlag(ObjectFlag.OFF);
        }

        return(RunDefault);
    }
Exemple #9
0
    public static void rep_routine(GameObject attachee, GameObject triggerer)
    {
        if ((PartyLeader.HasReputation(75)))
        {
            PartyLeader.AddReputation(78);
            PartyLeader.RemoveReputation(75);
        }
        else if ((PartyLeader.HasReputation(76)))
        {
            PartyLeader.AddReputation(78);
            PartyLeader.RemoveReputation(76);
        }
        else if ((PartyLeader.HasReputation(77)))
        {
            PartyLeader.AddReputation(78);
            PartyLeader.RemoveReputation(77);
        }

        return;
    }
Exemple #10
0
    public void ApplySideEffect(GameObject npc, GameObject pc, int lineNumber, out string originalScript)
    {
        switch (lineNumber)
        {
        case 1:
        case 30:
            originalScript = "game.global_flags[197] = 1";
            SetGlobalFlag(197, true);
            break;

        case 50:
            originalScript = "game.quests[16].state = qs_mentioned";
            SetQuestState(16, QuestState.Mentioned);
            break;

        case 54:
        case 55:
            originalScript = "game.quests[16].state = qs_accepted";
            SetQuestState(16, QuestState.Accepted);
            break;

        case 101:
        case 402:
            originalScript = "game.quests[64].state = qs_completed";
            SetQuestState(64, QuestState.Completed);
            break;

        case 102:
        case 103:
        case 104:
            originalScript = "npc.attack(pc)";
            npc.Attack(pc);
            break;

        case 141:
        case 142:
            originalScript = "game.global_flags[39] = 1; pc.money_adj(-18000)";
            SetGlobalFlag(39, true);
            pc.AdjustMoney(-18000);
            ;
            break;

        case 161:
        case 162:
            originalScript = "game.global_flags[39] = 1; pc.money_adj(-15000)";
            SetGlobalFlag(39, true);
            pc.AdjustMoney(-15000);
            ;
            break;

        case 191:
        case 193:
            originalScript = "pc.money_adj(+20000); pc.condition_add_with_args(\"Fallen_Paladin\",0,0)";
            pc.AdjustMoney(+20000);
            pc.AddCondition("Fallen_Paladin", 0, 0);
            ;
            break;

        case 192:
        case 194:
            originalScript = "pc.money_adj(+2000); pc.condition_add_with_args(\"Fallen_Paladin\",0,0)";
            pc.AdjustMoney(+2000);
            pc.AddCondition("Fallen_Paladin", 0, 0);
            ;
            break;

        case 201:
        case 202:
            originalScript = "npc.item_transfer_to_by_proto(pc,4107)";
            npc.TransferItemByProtoTo(pc, 4107);
            break;

        case 215:
        case 270:
            originalScript = "game.areas[2] = 1; game.story_state = 1";
            MakeAreaKnown(2);
            StoryState = 1;
            ;
            break;

        case 216:
        case 217:
        case 271:
        case 272:
        case 421:
        case 422:
            originalScript = "game.worldmap_travel_by_dialog(2)";
            WorldMapTravelByDialog(2);
            break;

        case 240:
            originalScript = "game.quests[16].state = qs_completed";
            SetQuestState(16, QuestState.Completed);
            break;

        case 241:
        case 245:
            originalScript = "pc.money_adj(+5000); pc.condition_add_with_args(\"Fallen_Paladin\",0,0)";
            pc.AdjustMoney(+5000);
            pc.AddCondition("Fallen_Paladin", 0, 0);
            ;
            break;

        case 242:
        case 246:
            originalScript = "pc.money_adj(+10000); pc.condition_add_with_args(\"Fallen_Paladin\",0,0)";
            pc.AdjustMoney(+10000);
            pc.AddCondition("Fallen_Paladin", 0, 0);
            ;
            break;

        case 320:
            originalScript = "game.global_flags[67] = 1";
            SetGlobalFlag(67, true);
            break;

        case 330:
            originalScript = "game.areas[2] = 1; game.story_state = 1; game.quests[30].state = qs_completed";
            MakeAreaKnown(2);
            StoryState = 1;
            SetQuestState(30, QuestState.Completed);
            ;
            break;

        case 340:
            originalScript = "game.quests[30].state = qs_completed";
            SetQuestState(30, QuestState.Completed);
            break;

        case 370:
            originalScript = "game.areas[3] = 1; game.story_state = 3";
            MakeAreaKnown(3);
            StoryState = 3;
            ;
            break;

        case 371:
        case 372:
            originalScript = "game.worldmap_travel_by_dialog(3)";
            WorldMapTravelByDialog(3);
            break;

        case 390:
            originalScript = "game.global_flags[428] = 1";
            SetGlobalFlag(428, true);
            break;

        case 401:
            originalScript = "game.quests[64].state = qs_botched";
            SetQuestState(64, QuestState.Botched);
            break;

        case 441:
        case 442:
            originalScript = "game.global_flags[41] = 1";
            SetGlobalFlag(41, true);
            break;

        case 1000:
            originalScript = "game.gloabl_vars[750] = 1; game.global_vars[751] = 1";
            throw new NotSupportedException("Conversion failed.");

        case 1001:
            originalScript = "switch_to_gremag(npc,pc)";
            switch_to_gremag(npc, pc);
            break;

        case 1010:
            originalScript = "game.global_vars[750] = 1; game.global_vars[751] = 1";
            SetGlobalVar(750, 1);
            SetGlobalVar(751, 1);
            ;
            break;

        case 1012:
        case 1013:
        case 1100:
        case 1101:
            originalScript = "game.global_vars[750] = 1; game.global_vars[751] = 1; npc.attack( pc )";
            SetGlobalVar(750, 1);
            SetGlobalVar(751, 1);
            npc.Attack(pc);
            ;
            break;

        case 2000:
        case 2100:
            originalScript = "game.party[0].reputation_remove(23)";
            PartyLeader.RemoveReputation(23);
            break;

        case 2012:
        case 2112:
            originalScript = "game.global_flags[883] = 1";
            SetGlobalFlag(883, true);
            break;

        case 2024:
        case 2124:
            originalScript = "buff_npc(npc,pc)";
            buff_npc(npc, pc);
            break;

        case 2036:
            originalScript = "buff_npc_three(npc,pc)";
            buff_npc_three(npc, pc);
            break;

        case 2048:
        case 2148:
            originalScript = "buff_npc_two(npc,pc)";
            buff_npc_two(npc, pc);
            break;

        case 2049:
        case 2149:
            originalScript = "npc.attack( pc )";
            npc.Attack(pc);
            break;

        case 2136:
            originalScript = "buff_npc_four(npc,pc)";
            buff_npc_four(npc, pc);
            break;

        case 3000:
        case 3100:
            originalScript = "game.global_flags[843] = 1";
            SetGlobalFlag(843, true);
            break;

        default:
            originalScript = null;
            return;
        }
    }
    public void ApplySideEffect(GameObject npc, GameObject pc, int lineNumber, out string originalScript)
    {
        switch (lineNumber)
        {
        case 1:
        case 30:
            originalScript = "game.global_flags[197] = 1";
            SetGlobalFlag(197, true);
            break;

        case 11:
        case 12:
            originalScript = "game.global_flags[41] = 1";
            SetGlobalFlag(41, true);
            break;

        case 40:
            originalScript = "game.quests[16].state = qs_mentioned";
            SetQuestState(16, QuestState.Mentioned);
            break;

        case 44:
        case 45:
            originalScript = "game.quests[16].state = qs_accepted";
            SetQuestState(16, QuestState.Accepted);
            break;

        case 71:
        case 382:
            originalScript = "game.quests[64].state = qs_completed";
            SetQuestState(64, QuestState.Completed);
            break;

        case 72:
        case 73:
        case 74:
            originalScript = "npc.attack(pc)";
            npc.Attack(pc);
            break;

        case 111:
        case 112:
            originalScript = "game.global_flags[39] = 1; pc.money_adj(-20000)";
            SetGlobalFlag(39, true);
            pc.AdjustMoney(-20000);
            ;
            break;

        case 131:
        case 132:
            originalScript = "game.global_flags[39] = 1; pc.money_adj(-15000)";
            SetGlobalFlag(39, true);
            pc.AdjustMoney(-15000);
            ;
            break;

        case 161:
        case 163:
            originalScript = "pc.money_adj(+20000); pc.condition_add_with_args(\"Fallen_Paladin\",0,0)";
            pc.AdjustMoney(+20000);
            pc.AddCondition("Fallen_Paladin", 0, 0);
            ;
            break;

        case 162:
        case 164:
        case 211:
        case 215:
            originalScript = "pc.money_adj(+5000); pc.condition_add_with_args(\"Fallen_Paladin\",0,0)";
            pc.AdjustMoney(+5000);
            pc.AddCondition("Fallen_Paladin", 0, 0);
            ;
            break;

        case 171:
        case 172:
            originalScript = "npc.item_transfer_to_by_proto(pc,4107); pc.condition_add_with_args(\"Fallen_Paladin\",0,0)";
            npc.TransferItemByProtoTo(pc, 4107);
            pc.AddCondition("Fallen_Paladin", 0, 0);
            ;
            break;

        case 185:
        case 240:
            originalScript = "game.areas[2] = 1; game.story_state = 1";
            MakeAreaKnown(2);
            StoryState = 1;
            ;
            break;

        case 186:
        case 187:
        case 241:
        case 242:
            originalScript = "game.worldmap_travel_by_dialog(2)";
            WorldMapTravelByDialog(2);
            break;

        case 210:
            originalScript = "game.quests[16].state = qs_completed";
            SetQuestState(16, QuestState.Completed);
            break;

        case 212:
        case 216:
            originalScript = "pc.money_adj(+10000); pc.condition_add_with_args(\"Fallen_Paladin\",0,0)";
            pc.AdjustMoney(+10000);
            pc.AddCondition("Fallen_Paladin", 0, 0);
            ;
            break;

        case 290:
            originalScript = "game.global_flags[293] = 1";
            SetGlobalFlag(293, true);
            break;

        case 330:
            originalScript = "game.quests[91].state = qs_mentioned";
            SetQuestState(91, QuestState.Mentioned);
            break;

        case 331:
        case 332:
            originalScript = "game.global_flags[294] = 1; game.quests[91].state = qs_accepted";
            SetGlobalFlag(294, true);
            SetQuestState(91, QuestState.Accepted);
            ;
            break;

        case 350:
            originalScript = "game.quests[91].state = qs_completed; game.quests[92].state = qs_mentioned";
            SetQuestState(91, QuestState.Completed);
            SetQuestState(92, QuestState.Mentioned);
            ;
            break;

        case 351:
        case 352:
            originalScript = "game.global_flags[295] = 1; game.quests[92].state = qs_accepted";
            SetGlobalFlag(295, true);
            SetQuestState(92, QuestState.Accepted);
            ;
            break;

        case 360:
            originalScript = "game.quests[92].state = qs_completed; game.quests[93].state = qs_mentioned";
            SetQuestState(92, QuestState.Completed);
            SetQuestState(93, QuestState.Mentioned);
            ;
            break;

        case 361:
            originalScript = "game.global_flags[296] = 1; game.quests[93].state = qs_accepted";
            SetGlobalFlag(296, true);
            SetQuestState(93, QuestState.Accepted);
            ;
            break;

        case 362:
            originalScript = "game.global_flags[296] = 1; game.quests[92].state = qs_accepted";
            SetGlobalFlag(296, true);
            SetQuestState(92, QuestState.Accepted);
            ;
            break;

        case 370:
            originalScript = "game.party[0].reputation_add( 24 ); game.quests[93].state = qs_completed";
            PartyLeader.AddReputation(24);
            SetQuestState(93, QuestState.Completed);
            ;
            break;

        case 380:
            originalScript = "game.global_flags[428] = 1";
            SetGlobalFlag(428, true);
            break;

        case 381:
            originalScript = "game.quests[64].state = qs_botched";
            SetQuestState(64, QuestState.Botched);
            break;

        case 1000:
            originalScript = "game.gloabl_vars[750] = 1; game.global_vars[751] = 1";
            throw new NotSupportedException("Conversion failed.");

        case 1001:
            originalScript = "switch_to_rannos(npc,pc)";
            switch_to_rannos(npc, pc);
            break;

        case 1010:
            originalScript = "game.global_vars[750] = 1; game.global_vars[751] = 1";
            SetGlobalVar(750, 1);
            SetGlobalVar(751, 1);
            ;
            break;

        case 1012:
        case 1013:
        case 1100:
        case 1101:
            originalScript = "game.global_vars[750] = 1; game.global_vars[751] = 1; npc.attack( pc )";
            SetGlobalVar(750, 1);
            SetGlobalVar(751, 1);
            npc.Attack(pc);
            ;
            break;

        case 2100:
            originalScript = "game.party[0].reputation_remove(23)";
            PartyLeader.RemoveReputation(23);
            break;

        case 2112:
            originalScript = "game.global_flags[883] = 1";
            SetGlobalFlag(883, true);
            break;

        case 2124:
            originalScript = "buff_npc(npc,pc)";
            buff_npc(npc, pc);
            break;

        case 2136:
            originalScript = "buff_npc_four(npc,pc)";
            buff_npc_four(npc, pc);
            break;

        case 2148:
            originalScript = "buff_npc_two(npc,pc)";
            buff_npc_two(npc, pc);
            break;

        case 2149:
            originalScript = "npc.attack( pc )";
            npc.Attack(pc);
            break;

        case 3000:
        case 3100:
            originalScript = "game.global_flags[843] = 1";
            SetGlobalFlag(843, true);
            break;

        default:
            originalScript = null;
            return;
        }
    }
Exemple #12
0
 public override bool OnResurrect(GameObject attachee, GameObject triggerer)
 {
     SetGlobalFlag(949, false);
     PartyLeader.RemoveReputation(40);
     return(RunDefault);
 }
    public void ApplySideEffect(GameObject npc, GameObject pc, int lineNumber, out string originalScript)
    {
        switch (lineNumber)
        {
        case 13:
            originalScript = "npc_2(npc)";
            Scripts.npc_2(npc);
            break;

        case 14:
            originalScript = "npc_1(npc)";
            Scripts.npc_1(npc);
            break;

        case 25:
            originalScript = "game.global_vars[963] = 2";
            SetGlobalVar(963, 2);
            break;

        case 81:
            originalScript = "game.global_vars[963] = 3";
            SetGlobalVar(963, 3);
            break;

        case 101:
            originalScript = "pc.money_adj(-10000000); game.global_vars[963] = 4";
            pc.AdjustMoney(-10000000);
            SetGlobalVar(963, 4);
            ;
            break;

        case 102:
        case 152:
            originalScript = "game.global_vars[963] = 5";
            SetGlobalVar(963, 5);
            break;

        case 130:
            originalScript = "game.global_flags[966] = 1; game.party[0].reputation_add(37)";
            SetGlobalFlag(966, true);
            PartyLeader.AddReputation(37);
            ;
            break;

        case 151:
            originalScript = "pc.money_adj(-5500000); game.global_vars[963] = 6";
            pc.AdjustMoney(-5500000);
            SetGlobalVar(963, 6);
            ;
            break;

        case 160:
            originalScript = "game.global_flags[966] = 1; game.quests[82].state = qs_accepted; game.party[0].reputation_add(37)";
            SetGlobalFlag(966, true);
            SetQuestState(82, QuestState.Accepted);
            PartyLeader.AddReputation(37);
            ;
            break;

        case 171:
            originalScript = "pc.money_adj(-5500000)";
            pc.AdjustMoney(-5500000);
            break;

        case 180:
            originalScript = "game.global_vars[963] = 4; game.quests[82].state = qs_completed";
            SetGlobalVar(963, 4);
            SetQuestState(82, QuestState.Completed);
            ;
            break;

        case 211:
            originalScript = "pc.money_adj(-8250000); game.quests[82].unbotch(); game.quests[82].state = qs_completed; game.party[0].reputation_remove(38)";
            pc.AdjustMoney(-8250000);
            UnbotchQuest(82);
            SetQuestState(82, QuestState.Completed);
            PartyLeader.RemoveReputation(38);
            ;
            break;

        case 561:
            originalScript = "make_withdrawal(npc,pc)";
            make_withdrawal(npc, pc);
            break;

        default:
            originalScript = null;
            return;
        }
    }