public bool Write(DAIIO io, bool skiplength = false) { try { if (!skiplength) { io.WriteBits(Length, LengthBits); } io.WriteBits(WorldStateManager.Length + 0x18, 0x18); WorldStateManager.Write(io); io.WriteBits(PartyManager.Length + 0x18, 0x18); PartyManager.Write(io); io.WriteBits(PlotSaveGameAgent.Length + 0x18, 0x18); PlotSaveGameAgent.Write(io); LootManager.Write(io); SpawnerCreateManager.Write(io); io.WriteBits(MapManager.Length + 0x18, 0x18); MapManager.Write(io); io.WriteBits(MissionManager.Length + 0x18, 0x18); MissionManager.Write(io); SpawnerInits.Write(io); Terrain.Write(io); StoreInventoryManager.Write(io); io.WriteBits(PartyInventory.Length + 0x18, 0x18); PartyInventory.Write(io); JournalManager.Write(io); return(true); } catch (Exception) { return(false); } }
public static void LoadPartyData(PartyInventory partyInventory, PlayerManager playerManager, ClanManager clanManager) { var data = ReadBytesFromFile(Application.persistentDataPath + "/save/", "partyData.data"); if (data != null) { PartyData partyData = DeserializeToType <PartyData>(data); if (partyInventory != null && partyData.PartyInventory != null && partyData.Gold > 0) { partyInventory.Inventory = partyData.PartyInventory; partyInventory.Gold = partyData.Gold; } if (playerManager != null) { playerManager.Characters = partyData.PartyCharacterData; //set character in the characters equipment foreach (var character in playerManager.Characters) { character.Equipment.Character = character; } } if (clanManager != null) { clanManager.SpareCharacterPool = partyData.ClanCharacterData; foreach (var character in clanManager.SpareCharacterPool) { character.Equipment.Character = character; } } } }
public void QuickStart(PartyInventory inventory) { Quest = DarkestDungeonManager.Campaign.Quests.Find(quest => quest.Difficulty == 1) ?? DarkestDungeonManager.Campaign.Quests[0]; RaidParty = new RaidParty(DarkestDungeonManager.Campaign.Heroes.GetRange(0, 4)); inventory.LoadInitialSetup(Quest, RaidParty); InventorySlotData = inventory.SaveInventorySlotData(); }
public void Setup() { gameFlags = new GameFlags(); playableCharacterData = new List <CharacterData>(); partyInventory = new PartyInventory(); havenData = new HavenData(); }
private void Setup(PartyInventory templateArg) { inventorySize = templateArg.inventorySize; weaponInventory = new List <WeaponData>(); foreach (WeaponData iterWep in templateArg.weaponInventory) { weaponInventory.Add(new WeaponData(iterWep)); } }
void Awake() { _playerObject = Instantiate(PlayerPrefab, SpawnPos, Quaternion.identity); //Set camera to follow the player Camera.main.gameObject.GetComponent <CameraFollow>().Target = _playerObject.transform; //find the party inventory _partyInventory = FindObjectOfType <PartyInventory>(); _playerManager = FindObjectOfType <PlayerManager>(); _clanManager = FindObjectOfType <ClanManager>(); LoadWorld(); }
//Gerenate characters to be bought private void Awake() { _partyInventory = FindObjectOfType <PartyInventory>(); RandomCharacterPool = new List <Character>(); if (RandomCharacter) { for (int i = 0; i < 4; i++) { var character = GenerateRandomCharacter.GenerateCharacter(); RandomCharacterPool.Add(character); Prices.Add(Random.Range(15, 21)); } } }
void Awake() { _slots = new List <InventoryItemButton>(); _partyInventory = FindObjectOfType <PartyInventory>(); _eventSystem = FindObjectOfType <EventSystem>(); _battle = FindObjectOfType <Battle>(); foreach (Transform child in transform) { var button = child.gameObject.GetComponent <InventoryItemButton>(); button.GetComponent <Button>().onClick.AddListener(() => useItem(button)); _slots.Add(button); button.transform.GetChild(0).GetComponent <Text>().text = ""; } }
public void Populate() { inventory = GGlobal.Instance().Party.Inventory; categories = ItemCategory.AllCategories(); scrollOffset = 0; categoryCursor = 0; transitioning = false; ItemDescription.text = ""; ImageIcon.sprite = null; ReloadCategory(); categoryMode = (categoryItems.Count == 0); UpdateDisplay(); }
public static void SavePartyData(PartyInventory partyInventory, PlayerManager playerManager, ClanManager clanManager) { if (partyInventory == null || playerManager == null) { return; } PartyData partyData = new PartyData(); partyData.PartyInventory = partyInventory.Inventory; partyData.Gold = partyInventory.Gold; //Party characets if (playerManager != null) { //check if players are dead, if so remove them foreach (var character in playerManager.Characters) { if (!character.Alive) { playerManager.RemoveCharacter(character); } } partyData.PartyCharacterData = playerManager.Characters; } else { partyData.PartyCharacterData = GetSavedPlayerManager(); } if (clanManager != null) { partyData.ClanCharacterData = clanManager.SpareCharacterPool; } else { partyData.ClanCharacterData = GetSavedClanData(); } SaveBytesToFile(Application.persistentDataPath + "/save/", "partyData.data", SerializeToBytes(partyData)); }
// Use this for initialization void Awake() { _partyInventory = FindObjectOfType <PartyInventory>(); _eventSystem = FindObjectOfType <EventSystem>(); }
private void Awake() { _barracksManager = FindObjectOfType <BarracksManager>(); _partyInventory = FindObjectOfType <PartyInventory>(); _playerManager = FindObjectOfType <PlayerManager>(); }
public HeroParty() { Inventory = new PartyInventory(); }
public PartyInventory(PartyInventory templateArg) { Setup(templateArg); }
// Use this for initialization void Awake() { _partyInventory = FindObjectOfType <PartyInventory>(); }