private static void OnNewPartyEntriesRemoved(object sender, PartyEntitiesRemovedEvent partyEntitiesRemovedEvent) { // delegate event that is sent everytime ram is read (10x a second) and if any entity is no longer in ram if (sender == null) { return; } var keys = partyEntitiesRemovedEvent.Keys; }
public virtual void RaiseNewPartyRemovedEntries(List <UInt32> e) { var partyEntitiesRemovedEvent = new PartyEntitiesRemovedEvent(this, e); var handler = NewPartyEntriesRemoved; if (handler != null) { handler(this, partyEntitiesRemovedEvent); } }