public void QuickProgress() { if (characterWindowOpened) { CharacterWindow.WindowClosed(); } if (activityLogOpened) { activityLogWindow.WindowClosed(); } if (realmInventoryOpened) { realmInventoryWindow.WindowClosed(); } if (townManager.BuildingWindowActive) { townManager.CloseBuildingWindow(); } if (glossaryWindow.isActiveAndEnabled) { GlossaryClose(); } if (townEventWindow.isActiveAndEnabled) { TownEventClose(); } var partyRecord = new PartyActivityRecord(PartyActionType.Embark, Types[Random.Range(0, Types.Count)], Difficulties[Random.Range(0, Difficulties.Count)], Lengths[Random.Range(0, Lengths.Count)], Dungeons[Random.Range(0, Dungeons.Count)], DarkestDungeonManager.Campaign.Heroes.Where(item => true).OrderBy(x => Random.value).Take(4).ToList()); DarkestDungeonManager.Campaign.CurrentLog().EmbarkRecord = partyRecord; activityLogWindow.RecalculateHeight(); DarkestDungeonManager.Campaign.ExecuteProgress(); activityLogWindow.RecalculateHeight(); DarkestDungeonManager.Campaign.AdvanceNextWeek(); activityLogWindow.ProgressWeek(); UpdateTownInfo(); var returnRecord = new PartyActivityRecord(partyRecord, new[] { Random.value > 0.05f, Random.value > 0.05f, Random.value > 0.05f, Random.value > -1, }, Random.value > 0.3f); DarkestDungeonManager.Campaign.CurrentLog().ReturnRecord = returnRecord; activityLogWindow.RecalculateHeight(); if (DarkestDungeonManager.Campaign.TriggeredEvent == null) { bottomPanel.TownEventButton.gameObject.SetActive(false); } else { bottomPanel.TownEventButton.gameObject.SetActive(true); townEventWindow.UpdateEvent(DarkestDungeonManager.Campaign.TriggeredEvent); } //ProgressLoop(); }
public void ProgressLoop() { for (int i = 0; i < 10000; i++) { var partyRecord = new PartyActivityRecord(PartyActionType.Embark, Types[Random.Range(0, Types.Count)], Difficulties[Random.Range(0, Difficulties.Count)], Lengths[Random.Range(0, Lengths.Count)], Dungeons[Random.Range(0, Dungeons.Count)], DarkestDungeonManager.Campaign.Heroes.Where(item => true).OrderBy(x => Random.value).Take(4).ToList()); DarkestDungeonManager.Campaign.CurrentLog().EmbarkRecord = partyRecord; activityLogWindow.RecalculateHeight(); DarkestDungeonManager.Campaign.ExecuteProgress(); activityLogWindow.ProgressWeek(); var returnRecord = new PartyActivityRecord(partyRecord, new bool[] { Random.value > 0.05f ? true : false, Random.value > 0.05f ? true : false, Random.value > 0.05f ? true : false, Random.value > -1 ? true : false, }, Random.value > 0.3f ? true : false); DarkestDungeonManager.Campaign.CurrentLog().ReturnRecord = returnRecord; activityLogWindow.RecalculateHeight(); } (townManager.buildingWindows[0] as AbbeyWindow).UpdateSlots(); (townManager.buildingWindows[3] as SanitariumWindow).UpdateSlots(); (townManager.buildingWindows[4] as TavernWindow).UpdateSlots(); (townManager.buildingWindows[8] as NomadWagonWindow).wagonInventory.UpdateShop(); (townManager.buildingWindows[9] as StageCoachWindow).recruitPanel. UpdateRecruitPanel(DarkestDungeonManager.Campaign.Estate.StageCoach.Heroes); rosterPanel.UpdateRoster(); }
public void UpdatePartyActivity(PartyActivityRecord record) { int index = 0; for (int i = 0; i < record.Classes.Count; i++) { portraits[i].gameObject.SetActive(true); if (record.Alive[i]) { portraits[i].sprite = DarkestDungeonManager.HeroSprites[record.Classes[i]]["A"].Portrait; } else { portraits[i].sprite = DarkestDungeonManager.Data.Sprites["deadhero_portrait"]; } names[i].text = record.Names[i]; index = i; } for (int i = index + 1; i < names.Count; i++) { portraits[i].gameObject.SetActive(false); } description.text = record.Description; gameObject.SetActive(true); }
public void QuickProgress() { if (characterWindowOpened) characterWindow.WindowClosed(); if (activityLogOpened) activityLogWindow.WindowClosed(); if (realmInventoryOpened) realmInventoryWindow.WindowClosed(); if (townManager.BuildingWindowActive) townManager.CloseBuildingWindow(); if (glossaryWindow.isActiveAndEnabled) GlossaryClose(); if (townEventWindow.isActiveAndEnabled) TownEventClose(); var partyRecord = new PartyActivityRecord(PartyActionType.Embark, Types[Random.Range(0, Types.Count)], Difficulties[Random.Range(0, Difficulties.Count)], Lengths[Random.Range(0, Lengths.Count)], Dungeons[Random.Range(0, Dungeons.Count)], DarkestDungeonManager.Campaign.Heroes.Where(item => true).OrderBy(x => Random.value).Take(4).ToList()); DarkestDungeonManager.Campaign.CurrentLog().EmbarkRecord = partyRecord; activityLogWindow.RecalculateHeight(); DarkestDungeonManager.Campaign.ExecuteProgress(); activityLogWindow.RecalculateHeight(); DarkestDungeonManager.Campaign.AdvanceNextWeek(); activityLogWindow.ProgressWeek(); (townManager.buildingWindows[0] as AbbeyWindow).UpdateSlots(); (townManager.buildingWindows[3] as SanitariumWindow).UpdateSlots(); (townManager.buildingWindows[4] as TavernWindow).UpdateSlots(); (townManager.buildingWindows[8] as NomadWagonWindow).wagonInventory.UpdateShop(); (townManager.buildingWindows[9] as StageCoachWindow).recruitPanel. UpdateRecruitPanel(DarkestDungeonManager.Campaign.Estate.StageCoach.Heroes); rosterPanel.UpdateRoster(); var returnRecord = new PartyActivityRecord(partyRecord, new bool[] { Random.value > 0.05f ? true : false, Random.value > 0.05f ? true : false, Random.value > 0.05f ? true : false, Random.value > -1 ? true : false, }, Random.value > 0.3f ? true : false); DarkestDungeonManager.Campaign.CurrentLog().ReturnRecord = returnRecord; activityLogWindow.RecalculateHeight(); if (DarkestDungeonManager.Campaign.TriggeredEvent == null) bottomPanel.townEventButton.gameObject.SetActive(false); else { bottomPanel.townEventButton.gameObject.SetActive(true); townEventWindow.UpdateEvent(DarkestDungeonManager.Campaign.TriggeredEvent); } //ProgressLoop(); }
public PartyActivityRecord(PartyActivityRecord embarkRecord, bool[] aliveStatus, bool isSuccessfull) { PartyActionType = PartyActionType.Result; QuestType = embarkRecord.QuestType; QuestDifficulty = embarkRecord.QuestDifficulty; QuestLength = embarkRecord.QuestLength; Dungeon = embarkRecord.Dungeon; IsSuccessfull = isSuccessfull; Names = embarkRecord.Names.ToList(); Classes = embarkRecord.Classes.ToList(); Alive = new List <bool>(aliveStatus); }
public void Read(BinaryReader br) { WeekNumber = br.ReadInt32(); bool hasReturn = br.ReadBoolean(); bool hasEmbark = br.ReadBoolean(); if (hasReturn) { ReturnRecord = new PartyActivityRecord(); ReturnRecord.Read(br); } if (hasEmbark) { EmbarkRecord = new PartyActivityRecord(); EmbarkRecord.Read(br); } }
public void ProgressLoop() { for (int i = 0; i < 10000; i++) { var partyRecord = new PartyActivityRecord(PartyActionType.Embark, Types[Random.Range(0, Types.Count)], Difficulties[Random.Range(0, Difficulties.Count)], Lengths[Random.Range(0, Lengths.Count)], Dungeons[Random.Range(0, Dungeons.Count)], DarkestDungeonManager.Campaign.Heroes.Where(item => true).OrderBy(x => Random.value).Take(4).ToList()); DarkestDungeonManager.Campaign.CurrentLog().EmbarkRecord = partyRecord; activityLogWindow.RecalculateHeight(); DarkestDungeonManager.Campaign.ExecuteProgress(); activityLogWindow.ProgressWeek(); var returnRecord = new PartyActivityRecord(partyRecord, new[] { Random.value > 0.05f, Random.value > 0.05f, Random.value > 0.05f, Random.value > -1, }, Random.value > 0.3f); DarkestDungeonManager.Campaign.CurrentLog().ReturnRecord = returnRecord; activityLogWindow.RecalculateHeight(); } UpdateTownInfo(); }
public void UpdateReturnPartyLog(PartyActivityRecord partyRecord) { WeekLog.ReturnRecord = partyRecord; ReturnSlot.UpdatePartyActivity(partyRecord); }
public void UpdateEmbarkPartyLog(PartyActivityRecord partyRecord) { WeekLog.EmbarkRecord = partyRecord; EmbarkSlot.UpdatePartyActivity(partyRecord); }