public void Accept(SyncSession session, PartyAcceptRequest request) { //var response = _relay.Party.Accept(new Framework.IO.Network.Relay.Protos.Requests.PartyAcceptRequest() //{ // Master = session.Character.Id, // Character = request.Character //}); //if (response.Result) //{ // session.SendAsync(new PartyAcceptResponse { Character = session. }); //} }
public static void Accept(Session session, PartyAcceptRequest request) { }