private void UpdateVisualProperties(Particle particle, ParticleValues values)
 {
     particle.LayerDepth = particle.AgeInFrames / (float)values.AgeInFrames;
     particle.Scale = values.Scale[particle.AgeInFrames] + particle.PengInput * _scaleInputScale;
     particle.Alpha = values.Alpha[particle.AgeInFrames] + particle.PengInput * _alphaInputScale;
 }
 private void UpdatePhysicalProperties(Particle particle, ParticleValues values)
 {
     var acceleration = values.Acceleration[particle.AgeInFrames] + particle.PengInput * _accelerationInputScale;
     var rotationSpeed = values.RotationSpeed[particle.AgeInFrames] + particle.PengInput * _rotationSpeedInputScale;
     particle.Pos += particle.Move * _elapsedSeconds;
     particle.Move += particle.DirectionVector * acceleration * _elapsedSeconds;
     particle.Rotation += rotationSpeed * _elapsedSeconds;
     particle.Move *= _dragMultiplier;
 }