Exemple #1
0
 public void reloadSmokeTrail()
 {
     p = new ParticleSystemModified(new Vector2(levelManager.getCurrentPlayer().getPlayerPosition().X + (tank.Width / 2), levelManager.getCurrentPlayer().getPlayerPosition().Y), 400, 999, 108);
     p.setMandatory1(tex, new Vector2(6, 6), new Vector2(20, 20), levelManager.getCurrentPlayer().getPlayerColor(), new Color(255, 255, 255, 0));
     p.setMandatory2(-1, 1, 1, 1, 0);
     rectangle = new Rectangle(0, 0, 1400, 800);
     p.setMandatory3(120, rectangle);
     p.setMandatory4(new Vector2(0, 0), new Vector2(0, 0), new Vector2(0, 0));
     p.randomDelta     = new Vector2(0.02f, 0.02f);
     p.setDisplayAngle = true;
     p.Origin          = 0;
     p.offset          = new Vector2(0, 0);
     // p.moveTowards = 0;
     //  p.offset = new Vector2(8, 8);
     // p.offset = new Vector2(0,0);
     p.displayAngleOffset = rocketAngle;
     //p.originWayList = new WayPointList();
     //p.originWayList.makePathZigZag(new Vector2(100, 500), new Vector2(700, 500), new Vector2(0, 0), 3, 3);
     //p.moveTowards = 4;
     //p.moveTowardsPos = new Vector2(500, 500);
     p.activate();
 }